On Mon, Jun 28, 2021, 12:10 AM 'Brent Meeker' via Everything List <
everything-list@googlegroups.com> wrote:

>
>
> On 6/27/2021 6:19 PM, Jason Resch wrote:
>
>
>
> On Sun, Jun 27, 2021, 8:09 PM 'Brent Meeker' via Everything List <
> everything-list@googlegroups.com> wrote:
>
>>
>>
>> On 6/27/2021 4:13 PM, Jason Resch wrote:
>>
>>
>>
>> On Sun, Jun 27, 2021, 6:03 PM Bruce Kellett <bhkellet...@gmail.com>
>> wrote:
>>
>>> On Mon, Jun 28, 2021 at 8:58 AM Jason Resch <jasonre...@gmail.com>
>>> wrote:
>>>
>>>> On Sun, Jun 27, 2021, 5:34 PM Bruce Kellett <bhkellet...@gmail.com>
>>>> wrote:
>>>>
>>>>> On Mon, Jun 28, 2021 at 12:08 AM Tomas Pales <litewav...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> On Sunday, June 27, 2021 at 2:29:38 PM UTC+2 Bruce wrote:
>>>>>>
>>>>>>>
>>>>>>> The problem with that is that it is dependent on the language in
>>>>>>> which you express things. The string 'amcjdhapihrib;f' is quite comples.
>>>>>>> But I can define Z = amcjdhapihrib;f', and Z is algorithmically much
>>>>>>> simpler. Kolmogorov complexity is a useful concept only if you compare
>>>>>>> things in the same language. And there is no  unique language in which 
>>>>>>> to
>>>>>>> describe nature.
>>>>>>>
>>>>>>
>>>>>> Complexity is a property of structure, so if we want to explore
>>>>>> complexity of real-world objects indirectly, that is, in representations 
>>>>>> of
>>>>>> the real-world objects rather than in the real-world objects themselves, 
>>>>>> we
>>>>>> must make sure that the representations preserve the structure and thus 
>>>>>> the
>>>>>> complexity of the real-world objects.
>>>>>>
>>>>>
>>>>>
>>>>> That's known as begging the question.
>>>>>
>>>>>
>>>>>
>>>>>> So there must be some systematic, isomorphic mapping between the
>>>>>> real-world objects and their representations - a common language for
>>>>>> describing (representing) the real world objects. It seems that one such
>>>>>> language could be binary strings of 0s and 1s, at least this approach has
>>>>>> been very successful in digital technology.
>>>>>>
>>>>>
>>>>> Digital technology is not fundamental physics.
>>>>>
>>>>>> Another way of isomorphic representation of the structure of
>>>>>> real-world objects that is even more similar to the structure of 
>>>>>> real-world
>>>>>> objects is set theory since real-world objects are collections of
>>>>>> collections of collections etc.
>>>>>>
>>>>>
>>>>> Is there a set that contains all sets?
>>>>>
>>>>
>>>> There's is a short computer program that executes all other computer
>>>> programs:
>>>>
>>>> https://youtu.be/T1Ogwa76yQo
>>>>
>>>> It's distribution will be of a type where shorter programs are
>>>> exponentially more frequent the shorter the description is. This accounts
>>>> for the law of parsimony (assuming we belong to such an ensemble).
>>>>
>>>
>>>
>>> As I said, that is known as begging the question.
>>>
>>> Bruce
>>>
>>
>> To offer a theory that gives an explanation/answer to some question is
>> how science progresses. The theory may be right or wrong.
>>
>> It only becomes a logical fallacy when one says the predictions are
>> necessary true because the theory is necessarily true.
>>
>> Otherwise Newton was begging the question when he offered a theory of
>> universal gravitation.
>>
>>
>> The proof is in the pudding though.  Bruno's proposed the same theory,
>> but he's not been able to make any predictions...only retrodictions in
>> which he fits the interpretation of number theoretic theorems to
>> "observations" about consciousness.
>>
>> Newton calculated the measured orbits of planets.
>>
>
> Many theories succeeded by explaining a previously unexplained phenomena,
> rather than predicting new, previously unknown phenomena.
>
> Bruno's theory answers Feynman's question about why it should take
> infinite logical operations to figure out what's going on in no matter how
> tiny a bit of time or space.
>
> What do you think about Standish's derivation of quantum postulates from
> an ensemble theory?
>
>
> It seems to me there's an immediate failure of prediction.  You write:
>
> *In this paper I show why, in an ensemble theory of the universe, we
> should be inhabiting one of the elements of that ensemble with least
> information content that satisfies the anthropic principle. This explains
> the effectiveness of aesthetic principles such as Occam’s razor in
> predicting usefulness of scientific theories.*
>
> *Russell Standish in “Why Occam’s Razor” (2004)*
> *And indeed, this is what we find when we examine our physics:*
>
> But it's not what we observe.  We observe an enormous, possibly infinite
> universe that is many orders of magnitude more complicated than necessary
> for us to exist in it.
>

Can you name a property of the universe that's more complicated than it
needs to be for us to be here? Tegmark said he isn't aware of any such
thing in physics.

You say it's too big, but it's large size is related to the amount of time
it has taken for life to evolve.

Jason



> Brent
>
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