I've gotten a voodoo3 2000, and am running mandrake 7.0 with the latest Unreal
Tournament (4.13a).

UT sometimes works, but sometimes crashes while in the "console" mode (not in a
map). Is this a known 3dfx issue, and is there a solution for it yet?

The crash is nasty, forcing me to telnet into the box and reboot it.

I'm running Glide_V3-2.60-16 and Device3Dfx-2.3-5 compiled from the source RPM
and XFree86-3.3.6-4mdk.

-- Stephen

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