The morph file allows you to change the shape of Genesis 1 or 2 M/F meshes 
to match the shape of the mask seen in the program.

The instructions are:

0. Restart Daz Studio
1. Ensure the Genesis mesh is selected.
2. Select 'Parameters' -> 'Actor' -> 'Head' -> 'Universal' -> 'FaceGen'. 
 (or 'Shaping' -> 'Editor' -> 'Head' -> 'Universal' -> 'FaceGen')
3. Your new control should appear under the name you gave it. Move to 1.

There is no way to export the mask seen in the program as it would not be 
useful in Daz Studio; it has no expressions, no head, no body and has a 
different mesh and uv layout that Daz characters.

FaceGen Modeller will let you export that mask (and many other mesh sets) 
if that's what you really want.

Best wishes,


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