Hi,, was just wondering if you ever got to the bottom of the poor texture export when converting the Facegen file to a Daz3d character issue. It also doesn't help that the torso map and eyes etc are poor as well and dont match the face text map which then creates a seam where the UV maps join.
I have been messing with genesis original maps which are higher quality and trying to incorporate Facegen Modeller exports maps as it does create a high quality map.. Main problem is all the head models i have with facegen modeler dont have the same uv layout as what Facegen Artists creates thru Daz3d.. Looking forward to your response.. Many thanks Jason On Sunday, September 6, 2015 at 5:57:08 AM UTC+1, jagmehta wrote: > > The mask produced by the process is actually quite good, however, when > textures are applied to Genesis Character (Skinface, etc) in DAZ ver 4.8, > IT DOES NOT COME EVEN CLOSE TO WHAT IT SHOULD BE.........Please advise > > Can Your software (Which software ??) produce textures to match a > photo EXACTLY, which can then be applied to a GENESIS character in DAZ 3D > so that The Daz character's face matches up with the photo? > > Please let me know, so I can proceed with acquisition of your software > > A trial software would be very much appreciated > > Merci > -- You received this message because you are subscribed to the Google Groups "FaceGen" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
