Hi, Initialize opengl in your graft* method, and deallocate any GLU resources in ungraft*. In both graft* and ungraft*, make the current world's GL context active by calling find-gl-context ( gadget -- ) before doing anything. This word is defined in libs/canvas; add this to your REQUIRES: list.
Slava On 20-Mar-07, at 12:38 PM, bbrown wrote: > I was bothering doublec about this on irc yesterday. It is more a > general > question, not something too specific. If I want to add opengl > inits like > changing the background color and different types of shading and I > only want > it to effect the newly opened window. Where should I put those > inits? I > thought about putting opengl-init in the 'graft' definition, but it > looks > like the opengl parameters effect the main window. > > I could put it in draw-gadget, but draw-gadget gets update so it > might be > slopppy to have some kind of sentinel-init-loaded? type of code. > Is there > some other gadget method I could use to place this code? > > IN: mechbot > USING: kernel gadgets opengl math arrays threads interpreter > prettyprint io namespaces canvas timers generic inference ; > > TUPLE: mechbot-gadget loaded? mechbot ticks ; > > : width 640 ; inline > : height 480 ; inline > > C: mechbot-gadget ( mechbot -- gadget ) > [ set-mechbot-gadget-mechbot ] keep > [ f swap set-mechbot-gadget-loaded? ] keep > [ 0 swap set-mechbot-gadget-ticks ] keep > [ delegate>gadget ] keep ; > > ! ==== Method Declarations ================================ > > M: mechbot-gadget graft* 120 50 add-timer ; > > M: mechbot-gadget ungraft* dup delegate ungraft* remove-timer ; > > M: mechbot-gadget tick relayout-1 ; > > M: mechbot-gadget pref-dim* drop width height 2array ; > > ! ==== Method Declarations(end) =========================== > > : game-tick ( gadget -- ) > dup mechbot-gadget-ticks 1 + swap > set-mechbot-gadget-ticks ; > > M: mechbot-gadget draw-gadget* ( gadget -- ) > "** in draw-gadget=" print flush > [ game-tick ] keep > "** tick=" write mechbot-gadget-ticks pprint > nl flush > ! where should the init go again? > glinit ; > > : run ( -- ) > <new-mechbot> <mechbot-gadget> "mechbot" open-window ; > > > > > : glinit ( -- ) > "GL Init, loading opengl game properties..." print flush > ! Enable Smooth Shading > GL_SMOOTH glShadeModel > ! Black Background > 0.0 0.0 0.0 0.0 glClearColor > ! Depth Buffer Setup > 1.0 glClearDepth > > GL_NORMALIZE glEnable > GL_FRONT_AND_BACK GL_FILL glPolygonMode > GL_SMOOTH glShadeModel > > ! Enables Depth Testing > GL_DEPTH_TEST glEnable > ! The Type Of Depth Testing To Do > GL_LEQUAL glDepthFunc > ! Really Nice Perspective Calculations > GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST glHint ; > > > -- > Berlin Brown > > > ---------------------------------------------------------------------- > --- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php? > page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Factor-talk mailing list > Factor-talk@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/factor-talk ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Factor-talk mailing list Factor-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/factor-talk