Hi Joe,

I'm running x64 Ubuntu 8.04 with a GeForce 8600 GT and the NVIDIA
driver.  The two required extensions are reported by gl-extensions,
but the spheres doesn't work.

Running spheres gives me a black spheres window and a popup window saying:

An error occurred while drawing the world T{ world f ~array~ ~array~ f
f ~vector~ ~array~....
This world has been deactivated to prevent cascading errors.
framebuffer incomplete (missing attachment)

:d
T{ world f ~array~ ~array~ f f ~vector~ ~array~...
T{ spheres-gadget f ~array~ ~array~ f ~world~ f ~array~ f t f f...
"framebuffer incomplete (missing attachment)"

:r
{ }
2
[ ~vector~ nth-unsafe dup update-hand draw-world ]
1
T{ x11-handle f 67108881 ALIEN: 12387472 ALIEN: 12600592 }
1
V{ ~spheres-gadget~ }
0
T{ spheres-gadget f ~array~ ~array~ f ~world~ f ~array~ f t f f...
T{ spheres-gadget f ~array~ ~array~ f ~world~ f ~array~ f t f f...

:c
[ call -> stop ]
[
    ui-notify-flag get lower-flag [ update-ui ] ui-try
    -> update-ui-loop
]
[ swap >c call -> c> drop ]
[
    >r datastack r>
    dip ->
    >r datastack r>
    2dup [ length ] compare { ~array~ ~array~ ~array~ } case
]
[ >r call -> r> ]
[ iterate-step -> iterate-next (each-integer) ]
[ swap >r 2dup 2slip -> r> swap ]
[ >r >r call -> r> r> ]
[ >r associate >n r> call -> ndrop ]
[ swap >c call -> c> drop ]
(draw-world)
(draw-gadget)
(draw-gadget)
spheres-gadget=>draw-gadget*
(draw-reflection-texture)
check-framebuffer
framebuffer-error
throw
[
    63 getenv error-thread set-global
    continuation -> error-continuation set-global rethrow
]



gl-extensions .
{
    "GL_ARB_color_buffer_float"
    "GL_ARB_depth_texture"
    "GL_ARB_draw_buffers"
    "GL_ARB_fragment_program"
    "GL_ARB_fragment_program_shadow"
    "GL_ARB_fragment_shader"
    "GL_ARB_half_float_pixel"
    "GL_ARB_imaging"
    "GL_ARB_multisample"
    "GL_ARB_multitexture"
    "GL_ARB_occlusion_query"
    "GL_ARB_pixel_buffer_object"
    "GL_ARB_point_parameters"
    "GL_ARB_point_sprite"
    "GL_ARB_shadow"
    "GL_ARB_shader_objects"
<--------------------------------------------------
    "GL_ARB_shading_language_100"
    "GL_ARB_texture_border_clamp"
    "GL_ARB_texture_compression"
    "GL_ARB_texture_cube_map"
    "GL_ARB_texture_env_add"
    "GL_ARB_texture_env_combine"
    "GL_ARB_texture_env_dot3"
    "GL_ARB_texture_float"
    "GL_ARB_texture_mirrored_repeat"
    "GL_ARB_texture_non_power_of_two"
    "GL_ARB_texture_rectangle"
    "GL_ARB_transpose_matrix"
    "GL_ARB_vertex_buffer_object"
    "GL_ARB_vertex_program"
    "GL_ARB_vertex_shader"
    "GL_ARB_window_pos"
    "GL_ATI_draw_buffers"
    "GL_ATI_texture_float"
    "GL_ATI_texture_mirror_once"
    "GL_S3_s3tc"
    "GL_EXT_texture_env_add"
    "GL_EXT_abgr"
    "GL_EXT_bgra"
    "GL_EXT_blend_color"
    "GL_EXT_blend_equation_separate"
    "GL_EXT_blend_func_separate"
    "GL_EXT_blend_minmax"
    "GL_EXT_blend_subtract"
    "GL_EXT_compiled_vertex_array"
    "GL_EXT_Cg_shader"
    "GL_EXT_bindable_uniform"
    "GL_EXT_depth_bounds_test"
    "GL_EXT_draw_buffers2"
    "GL_EXT_draw_instanced"
    "GL_EXT_draw_range_elements"
    "GL_EXT_fog_coord"
    "GL_EXT_framebuffer_blit"
    "GL_EXT_framebuffer_multisample"
    "GL_EXT_framebuffer_object"
<--------------------------------------------------
    "GL_EXTX_framebuffer_mixed_formats"
    "GL_EXT_framebuffer_sRGB"
    "GL_EXT_geometry_shader4"
    "GL_EXT_gpu_program_parameters"
    "GL_EXT_gpu_shader4"
    "GL_EXT_multi_draw_arrays"
    "GL_EXT_packed_depth_stencil"
    "GL_EXT_packed_float"
    "GL_EXT_packed_pixels"
    "GL_EXT_pixel_buffer_object"
    "GL_EXT_point_parameters"
    "GL_EXT_rescale_normal"
    "GL_EXT_secondary_color"
    "GL_EXT_separate_specular_color"
    "GL_EXT_shadow_funcs"
    "GL_EXT_stencil_two_side"
    "GL_EXT_stencil_wrap"
    "GL_EXT_texture3D"
    "GL_EXT_texture_array"
    "GL_EXT_texture_buffer_object"
    "GL_EXT_texture_compression_latc"
    "GL_EXT_texture_compression_rgtc"
    "GL_EXT_texture_compression_s3tc"
    "GL_EXT_texture_cube_map"
    "GL_EXT_texture_edge_clamp"
    "GL_EXT_texture_env_combine"
    "GL_EXT_texture_env_dot3"
    "GL_EXT_texture_filter_anisotropic"
    "GL_EXT_texture_integer"
    "GL_EXT_texture_lod"
    "GL_EXT_texture_lod_bias"
    "GL_EXT_texture_mirror_clamp"
    "GL_EXT_texture_object"
    "GL_EXT_texture_sRGB"
    "GL_EXT_texture_shared_exponent"
    "GL_EXT_timer_query"
    "GL_EXT_vertex_array"
    "GL_IBM_rasterpos_clip"
    "GL_IBM_texture_mirrored_repeat"
    "GL_KTX_buffer_region"
    "GL_NV_blend_square"
    "GL_NV_copy_depth_to_color"
    "GL_NV_depth_buffer_float"
    "GL_NV_conditional_render"
    "GL_NV_depth_clamp"
    "GL_NV_fence"
    "GL_NV_float_buffer"
    "GL_NV_fog_distance"
    "GL_NV_fragment_program"
    "GL_NV_fragment_program_option"
    "GL_NV_fragment_program2"
    "GL_NV_framebuffer_multisample_coverage"
    "GL_NV_geometry_shader4"
    "GL_NV_gpu_program4"
    "GL_NV_half_float"
    "GL_NV_light_max_exponent"
    "GL_NV_multisample_coverage"
    "GL_NV_multisample_filter_hint"
    "GL_NV_occlusion_query"
    "GL_NV_packed_depth_stencil"
    "GL_NV_parameter_buffer_object"
    "GL_NV_pixel_data_range"
    "GL_NV_point_sprite"
    "GL_NV_primitive_restart"
    "GL_NV_register_combiners"
    "GL_NV_register_combiners2"
    "GL_NV_texgen_reflection"
    "GL_NV_texture_compression_vtc"
    "GL_NV_texture_env_combine4"
    "GL_NV_texture_expand_normal"
    "GL_NV_texture_rectangle"
    "GL_NV_texture_shader"
    "GL_NV_texture_shader2"
    "GL_NV_texture_shader3"
    "GL_NV_transform_feedback"
    "GL_NV_vertex_array_range"
    "GL_NV_vertex_array_range2"
    "GL_NV_vertex_program"
    "GL_NV_vertex_program1_1"
    "GL_NV_vertex_program2"
    "GL_NV_vertex_program2_option"
    "GL_NV_vertex_program3"
    "GL_NVX_conditional_render"
    "GL_SGIS_generate_mipmap"
    "GL_SGIS_texture_lod"
    "GL_SGIX_depth_texture"
    "GL_SGIX_shadow"
    "GL_SUN_slice_accum"
    ""
}


Doug



On Tue, Sep 30, 2008 at 10:57 AM, Joe Groff <[EMAIL PROTECTED]> wrote:
> On Tue, Sep 30, 2008 at 6:54 AM, Ulrich Vollert <[EMAIL PROTECTED]> wrote:
>>
>> After clicking on "spheres" I get two error windows saying:
>>
>> An error occurred while drawing the world T{ world f ~array~ ~array~ f f
>> ~vector~ ~array~....
>> This world has been deactivated to prevent cascading errors.
>> OpenGL function not available
>>
>> (6) : error C1105: cannot call a non-function
>> (6) : error C1060: incompatible types in initialization
>> (6) : error C1105: cannot call a non-function
>> (6) : error C1060: incompatible types in initialization
>> (6) : error C1105: cannot call a non-function
>> (6) : error C1105: cannot call a non-function
>> (6) : error C1060: incompatible types in initialization
>
> Ulrich, the spheres demo requires that your OpenGL driver support the
> OpenGL Shading Language (GLSL) and framebuffer extensions. These are
> reported as GL_ARB_shader_objects and GL_EXT_framebuffer_object,
> respectively. You can see what extensions your GL driver supports by
> typing this in the listener:
>
> USE: opengl.capabilities
> gl-extensions .
>
> I'll update the spheres source to check for these extensions so it
> gives a better error message. Out of curiosity, what sort of video
> card are you using?
>
> -Joe
>
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