We have a game vocabulary framework that could be useful for you. I would think separate threads would be a little less clear than an update method on all your objects you run every frame or so often.
> On Nov 25, 2016, at 10:36 AM, Alexander Ilin <ajs...@yandex.ru> wrote: > > Hello! > > 25.11.2016, 21:27, "John Benediktsson" <mrj...@gmail.com>: >> You can probably use a bunch of models that hold their state/location and >> the UI renders them. Each thread can update the model's value when it >> changes? >> >> What kind of library were you thinking you needed? > > Oh, I dunno. Something someone developed for a simple 2d-game or a > flash-like animation platform. > > Actually, I've no experience in these things, so I wanted to read something > to get the idea how people conceptualize and approach such tasks. > > What I actually need is a way to model and visualize a bunch of robots and a > conveyor line so I can develop a control strategy and work out some > corner-case scenarios. I have a bunch of constraints, and I need to create an > understanding of the way to command the robots for optimal conveyor > throughput. > > In fact, I have a rough understanding of the control algorithm, I just wanted > to see it in motion and work out the details. A rewindable timeline would be > very helpful. > > Any ideas? > > ---=====--- > Александр > > ------------------------------------------------------------------------------ > _______________________________________________ > Factor-talk mailing list > Factor-talk@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/factor-talk ------------------------------------------------------------------------------ _______________________________________________ Factor-talk mailing list Factor-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/factor-talk