Ok that is great anyhow :) The link i suggest is a link to another
just updated course, what i thought of as the interesting part for
you, is a part about the creation of plugins, i believe that is the
closest you get to the comparison with modules.

The start page to all info is: http://docs.farcrycms.org/display/FCDEV50/Home

The start page to all plugins is: http://docs.farcrycms.org/display/FCPLUG/Home

So if the plugin you need does not exists you will have to create it,
which will be a great way to learn how it works.

You say "when I have some modules such as BID system, shopping online
system, etc...I should write a plugin", you will have to re create the
functionality you already have but then in farcry structure, so yes by
create a new plugin.



On Mar 25, 4:53 am, monkeyvu <[email protected]> wrote:
> Hi Marco,
>
> I already read this book FarCryDev-4-0-x.pdf but haven't found an
> answer so I come to this group to ask about it ;-)
>
> Ok, base on your suggestion, when I have some modules such as BID
> system, shopping online system, etc...I should write a plugin, right?
>
> The book FarCryDev-4-0-x.pdf doesn't tell me how can I do that... is
> it?
>
> Thanks,
>
> On Mar 25, 1:01 pm, Marco van den Oever <[email protected]>
> wrote:
>
> > The best thing to do is study the book of farcry:
>
> >http://docs.farcrycms.org/display/FCDEV50/Book+of+FarCry
>
> > I know you would like a short single answer solution but because there
> > are some basic things you first need to see and know, it's really the
> > best way to go.
>
> > It takes some hours but then you will really grasp the basics and even
> > more.
>
> > I think for you the most interesting part will be:
>
> >http://docs.farcrycms.org/display/FCDEV50/UNIT+11+-+Plugins+I
>
> > Plugins are a collection of functionality, design looks, admin
> > section, all arranged in one collection, a module?
>
> > And even better, because every plugin developer needs to create the
> > plugin as farcry likes it to be created (you will like it too), you
> > will never have any frustrated joomla (my own experience) like
> > headache hours anymore trying to solve conflicting code of different
> > developers... what a peace...
>
> > So it takes some effort to read and study, but then you will have only
> > happiness and all the time to be busy with the fun part, developing.
>
> > Cheers!
>
> > On Mar 25, 1:57 am, monkeyvu <[email protected]> wrote:
>
> > > Hi Matthew,
>
> > > Thanks for your reply. Actually, what I want to know is when I have a
> > > dynamic module, what is the way which I can handle in Farcry?
>
> > > For example,
>
> > > 1. Create an Include that contains dynamic CFM file.
> > > 2. OR Create a custom type, custom rule.
> > > 3. OR just write a dynamic CFM page and paste it into www folder.
>
> > > Would you like to tell me which way is the right one?
>
> > > Thanks,
>
> > > On Mar 24, 9:58 pm, Matthew Williams <[email protected]>
> > > wrote:
>
> > > > Try here:  
> > > > http://www.geodesicgrafx.com/blog/index.cfm/2009/1/19/New-register-fe....
> > > >   
> > > > I need to get this into the Wiki once I have some free time.
>
> > > > Matthew Williams
> > > > Geodesic GraFX
>
>
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