Ok that is great anyhow :) The link i suggest is a link to another just updated course, what i thought of as the interesting part for you, is a part about the creation of plugins, i believe that is the closest you get to the comparison with modules.
The start page to all info is: http://docs.farcrycms.org/display/FCDEV50/Home The start page to all plugins is: http://docs.farcrycms.org/display/FCPLUG/Home So if the plugin you need does not exists you will have to create it, which will be a great way to learn how it works. You say "when I have some modules such as BID system, shopping online system, etc...I should write a plugin", you will have to re create the functionality you already have but then in farcry structure, so yes by create a new plugin. On Mar 25, 4:53 am, monkeyvu <[email protected]> wrote: > Hi Marco, > > I already read this book FarCryDev-4-0-x.pdf but haven't found an > answer so I come to this group to ask about it ;-) > > Ok, base on your suggestion, when I have some modules such as BID > system, shopping online system, etc...I should write a plugin, right? > > The book FarCryDev-4-0-x.pdf doesn't tell me how can I do that... is > it? > > Thanks, > > On Mar 25, 1:01 pm, Marco van den Oever <[email protected]> > wrote: > > > The best thing to do is study the book of farcry: > > >http://docs.farcrycms.org/display/FCDEV50/Book+of+FarCry > > > I know you would like a short single answer solution but because there > > are some basic things you first need to see and know, it's really the > > best way to go. > > > It takes some hours but then you will really grasp the basics and even > > more. > > > I think for you the most interesting part will be: > > >http://docs.farcrycms.org/display/FCDEV50/UNIT+11+-+Plugins+I > > > Plugins are a collection of functionality, design looks, admin > > section, all arranged in one collection, a module? > > > And even better, because every plugin developer needs to create the > > plugin as farcry likes it to be created (you will like it too), you > > will never have any frustrated joomla (my own experience) like > > headache hours anymore trying to solve conflicting code of different > > developers... what a peace... > > > So it takes some effort to read and study, but then you will have only > > happiness and all the time to be busy with the fun part, developing. > > > Cheers! > > > On Mar 25, 1:57 am, monkeyvu <[email protected]> wrote: > > > > Hi Matthew, > > > > Thanks for your reply. Actually, what I want to know is when I have a > > > dynamic module, what is the way which I can handle in Farcry? > > > > For example, > > > > 1. Create an Include that contains dynamic CFM file. > > > 2. OR Create a custom type, custom rule. > > > 3. OR just write a dynamic CFM page and paste it into www folder. > > > > Would you like to tell me which way is the right one? > > > > Thanks, > > > > On Mar 24, 9:58 pm, Matthew Williams <[email protected]> > > > wrote: > > > > > Try here: > > > > http://www.geodesicgrafx.com/blog/index.cfm/2009/1/19/New-register-fe.... > > > > > > > > I need to get this into the Wiki once I have some free time. > > > > > Matthew Williams > > > > Geodesic GraFX > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "farcry-dev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/farcry-dev?hl=en -~----------~----~----~----~------~----~------~--~---
