Thanks :-)

On Mar 25, 3:19 pm, Marco van den Oever <[email protected]>
wrote:
> Ok that is great anyhow :) The link i suggest is a link to another
> just updated course, what i thought of as the interesting part for
> you, is a part about the creation of plugins, i believe that is the
> closest you get to the comparison with modules.
>
> The start page to all info is:http://docs.farcrycms.org/display/FCDEV50/Home
>
> The start page to all plugins is:http://docs.farcrycms.org/display/FCPLUG/Home
>
> So if the plugin you need does not exists you will have to create it,
> which will be a great way to learn how it works.
>
> You say "when I have some modules such as BID system, shopping online
> system, etc...I should write a plugin", you will have to re create the
> functionality you already have but then in farcry structure, so yes by
> create a new plugin.
>
> On Mar 25, 4:53 am, monkeyvu <[email protected]> wrote:
>
> > Hi Marco,
>
> > I already read this book FarCryDev-4-0-x.pdf but haven't found an
> > answer so I come to this group to ask about it ;-)
>
> > Ok, base on your suggestion, when I have some modules such as BID
> > system, shopping online system, etc...I should write a plugin, right?
>
> > The book FarCryDev-4-0-x.pdf doesn't tell me how can I do that... is
> > it?
>
> > Thanks,
>
> > On Mar 25, 1:01 pm, Marco van den Oever <[email protected]>
> > wrote:
>
> > > The best thing to do is study the book of farcry:
>
> > >http://docs.farcrycms.org/display/FCDEV50/Book+of+FarCry
>
> > > I know you would like a short single answer solution but because there
> > > are some basic things you first need to see and know, it's really the
> > > best way to go.
>
> > > It takes some hours but then you will really grasp the basics and even
> > > more.
>
> > > I think for you the most interesting part will be:
>
> > >http://docs.farcrycms.org/display/FCDEV50/UNIT+11+-+Plugins+I
>
> > > Plugins are a collection of functionality, design looks, admin
> > > section, all arranged in one collection, a module?
>
> > > And even better, because every plugin developer needs to create the
> > > plugin as farcry likes it to be created (you will like it too), you
> > > will never have any frustrated joomla (my own experience) like
> > > headache hours anymore trying to solve conflicting code of different
> > > developers... what a peace...
>
> > > So it takes some effort to read and study, but then you will have only
> > > happiness and all the time to be busy with the fun part, developing.
>
> > > Cheers!
>
> > > On Mar 25, 1:57 am, monkeyvu <[email protected]> wrote:
>
> > > > Hi Matthew,
>
> > > > Thanks for your reply. Actually, what I want to know is when I have a
> > > > dynamic module, what is the way which I can handle in Farcry?
>
> > > > For example,
>
> > > > 1. Create an Include that contains dynamic CFM file.
> > > > 2. OR Create a custom type, custom rule.
> > > > 3. OR just write a dynamic CFM page and paste it into www folder.
>
> > > > Would you like to tell me which way is the right one?
>
> > > > Thanks,
>
> > > > On Mar 24, 9:58 pm, Matthew Williams <[email protected]>
> > > > wrote:
>
> > > > > Try here:  
> > > > > http://www.geodesicgrafx.com/blog/index.cfm/2009/1/19/New-register-fe....
> > > > >   
> > > > > I need to get this into the Wiki once I have some free time.
>
> > > > > Matthew Williams
> > > > > Geodesic GraFX
>
>
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