Trond had it right.  You put the skeleton files in the project folder you 
created.  It sounds like the installer was successful (assuming you saw the new 
FC7 installer screens).  If it's acting funky post-install, make sure you have 
the following two web aliases/"virtual directories" created (alias if Apache, 
virtual directory if IIS): /webtop and /farcry.  You will not need a CF mapping 
(as the /farcry alias will handle those needs - this support was first added in 
FC5.1 or 5.2).  If you have a CF mapping (like one pointing to your FarCry 6 
folder) it could cause conflicts.  You can do this same setup (using aliases) 
for your FC6 install if you need both running on the same machine.  Personally 
I suggest deleting the old CF mapping if it's there and use this process.  If 
you want to play it safe, rename it for now so that you can quickly rollback if 
needed.

Point the following aliases to the following folders:
/webtop = "/path/to/farcry/core" folder
/farcry = "/path/to/farcry" folder

Note: If it's windows, you'll of course use "[drive]:\path\to\farcry"

This install process (without using a CF mapping) still acts like an "advanced" 
install, except that it allows you to easily run FC6/7 on the same instance - 
giving you a lot more flexibility (especially on your dev machine).

Give that a shot and see if it gets you going.

Jeff

On Apr 22, 2014, at 4:01 PM, Sean Coyne <[email protected]> wrote:

> I'm pretty sure you need to put skeletons into the /farcry/skeletons 
> directory for the installer to pick them up properly.
> 
> On Tuesday, April 22, 2014 3:59:26 PM UTC-4, Trond Ulseth wrote:
> Ok. So was my setup right? Putting the skeleton in a directory within the 
> projects directory? And is there something to observe in a standalone install 
> vs the more common "one install to rule them all"? 
> 
> I see now that I've been spoiled with having people around me handling server 
> administration and stuff like that :)
> 
> Trond
> 
> 
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