Hi Orlarey,

I can add a few details.  As near as I can tell, the problem is with the
faust2msp script, as I can copy the dsp file to the faust/examples
directory and then 'make msp'  will create mxo files with a bundle in
Contents/MacOS.  (I don't have a copy of MaxMSP to confirm it works
correctly).

Andrew has upgraded to Maverick, but I'm still on Mountain Lion.   The
faust2msp script started failing when I upgraded to Xcode version 5.0.1,
which was released concurrently with the Maverick upgrade.   faust2vst and
faust2au are working correctly.

Thanks…

Aaron


On Wed, Nov 6, 2013 at 11:26 AM, Orlarey Yann <[email protected]> wrote:

> Hi Andrew,
>
> Have you the same problem with other architectures ? Is the generated C++
> code correct ?
>
> Cheers
>
> Yann
>
>
> Le 06/11/13 19:22, Andrew Kimpel a écrit :
> > Hi Faust forum.
> >
> > I've been using Faust in conjunction with Aaron Heller's Ambisonic
> Decoder Toolkit (ADT)
> > and have come across an issue with trying to generate Max/MSP plugins
> from Faust .dsp
> > files. The issue occurs both with my local version of Faust (under Mac
> OS 10.9) and with
> > the online compiler.
> >
> > What i'm seeing is that the actual Max/MSP executable file seems to be
> missing / stripped
> > out from the .mxo external, i.e when i go and open the 'Package
> Contents' of the .mxo file
> > and look under [Contents | MacOS] the folder is empty. Both the .cpp and
> .dsp files are
> > present however.
> >
> > Is anyone else seeing this or am i just doing something stupid? I've
> been using Aaron's
> > toolkit to generate custom Ambisonic decoders for installations and
> haven't had any
> > problems up until now.
> >
> > Any feedback / suggestions are appreciated.
> >
> > best,
> > -Andrew
> >
> >
> >
> >
> >
> >
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