Hi,

The problem has been fixed on the online compiler. It was due to a missing include file (ext_obex.h) in the max msp architecture files. While the Max documentation (http://cycling74.com/sdk/MaxSDK-6.0.4/html/chapter_anatomy.html) recommends to include ext.h *and* ext_obex.h, on some versions of the Max SDK it was enough to just include ext.h.  But that's not the case anymore with the Max SDK installed on the online compiler.

Please let me know if you still experiment problems with the online compiler...

Cheers

Yann

 
Le 06/11/13 22:59, Aaron Heller a écrit :
Hi Orlarey,

I can add a few details.  As near as I can tell, the problem is with the faust2msp script, as I can copy the dsp file to the faust/examples directory and then 'make msp'  will create mxo files with a bundle in Contents/MacOS.  (I don't have a copy of MaxMSP to confirm it works correctly).

Andrew has upgraded to Maverick, but I'm still on Mountain Lion.   The faust2msp script started failing when I upgraded to Xcode version 5.0.1, which was released concurrently with the Maverick upgrade.   faust2vst and faust2au are working correctly.

Thanks…

Aaron


On Wed, Nov 6, 2013 at 11:26 AM, Orlarey Yann <[email protected]> wrote:
Hi Andrew,

Have you the same problem with other architectures ? Is the generated C++ code correct ?

Cheers

Yann


Le 06/11/13 19:22, Andrew Kimpel a écrit :
> Hi Faust forum.
>
> I've been using Faust in conjunction with Aaron Heller's Ambisonic Decoder Toolkit (ADT)
> and have come across an issue with trying to generate Max/MSP plugins from Faust .dsp
> files. The issue occurs both with my local version of Faust (under Mac OS 10.9) and with
> the online compiler.
>
> What i'm seeing is that the actual Max/MSP executable file seems to be missing / stripped
> out from the .mxo external, i.e when i go and open the 'Package Contents' of the .mxo file
> and look under [Contents | MacOS] the folder is empty. Both the .cpp and .dsp files are
> present however.
>
> Is anyone else seeing this or am i just doing something stupid? I've been using Aaron's
> toolkit to generate custom Ambisonic decoders for installations and haven't had any
> problems up until now.
>
> Any feedback / suggestions are appreciated.
>
> best,
> -Andrew
>
>
>
>
>
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