Update: So a missing dependency on windows was the file libwinpthread-1.dll Once we showed it in to the same folder as the Faust plugin in unity, it worked. We tried it with a simple Karplus-Strong BUT
The sound is completely different. An octave to high and kind of distorted and chunky… Any ideas? > On 15 Feb 2018, at 13:56, Lervik Olav <[email protected]> wrote: > > Hey, > > The unity plugin for windows compiles successfully without complains. > The asset imports into unity without any problems as well. > But when loaded and played an Error occurs: > DllNotFoundException: libFaustPlugin_foo > FaustUtilities_foo.Faust_Context..ctor (int32 buffer size) (at > Assets/Scripts/FaustUtilities_foo.cs:290) > > The problem first seemed to be, that the Faust Plugin is called > “FaustPlugin_foo” instead of “libFaustPlugin_foo”, but even after renaming, > it didn’t work. > Any ideas what could be the issue? > > Tried w32 and w64 > > Olav > > >> On 12 Feb 2018, at 19:37, Lervik Olav <[email protected]> wrote: >> >> Ahaaaa!!! Thanks I will look into that >> >> Sent from my iPhone >> >>> On 12. Feb 2018, at 19:34, Stéphane Letz <[email protected]> wrote: >>> >>> Are you compiling on OS X ? Assuming you have installed Mingw for cross >>> compilation on OS X (with macports for instance) then: >>> >>> faust2unity -w32 (or -w64) foo.dsp should compile a ready to use plugin for >>> Windows. >>> >>> Stéphane >>> >>> >>>> Le 12 févr. 2018 à 18:27, Lervik Olav <[email protected]> a écrit : >>>> >>>> Yes have tried it, unfortunately the resulting plugin only works on Mac. >>>> That is actually why I asked specifically for windows... >>>> >>>> Sent from my iPhone >>>> >>>>> On 12. Feb 2018, at 16:16, Stéphane Letz <[email protected]> wrote: >>>>> >>>>> Have you tried faust2unity? Look here: >>>>> >>>>> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity >>>>> >>>>> Stéphane >>>>> >>>>>> Le 12 févr. 2018 à 15:56, Lervik Olav <[email protected]> a écrit : >>>>>> >>>>>> Hello, >>>>>> >>>>>> Does anyone have experience working Faust-generated c++ into Visual >>>>>> Studio to compile it as a Unity Audio Plugin? Would it be very >>>>>> complicated? >>>>>> >>>>>> Thank you >>>>>> >>>>>> Olav >>>>>> >>>>>> >>>>>> — >>>>>> — >>>>>> Zürcher Hochschule der Künste >>>>>> Zurich University of the Arts >>>>>> — >>>>>> Olav Lervik >>>>>> ICST - Institute for Computer Music and Sound Technology >>>>>> >>>>>> Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich >>>>>> Mobil: +41 (0) 76 572 19 28 >>>>>> [email protected] >>>>>> — >>>>>> www.zhdk.ch / www.zhdk.ch/ftm >>>>>> — >>>>>> — >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Check out the vibrant tech community on one of the world's most >>>>>> engaging tech sites, Slashdot.org! >>>>>> http://sdm.link/slashdot_______________________________________________ >>>>>> Faudiostream-users mailing list >>>>>> [email protected] >>>>>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users >>>>> >>> >> ------------------------------------------------------------------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> Faudiostream-users mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/faudiostream-users > ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Faudiostream-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/faudiostream-users
