Is the problem specific to « Unity own Windows »  ? Do you have the possibility 
to test the same Faust DSP compiled as a Unity plugin on OS X?

Stéphane


> Le 15 févr. 2018 à 14:44, Lervik Olav <[email protected]> a écrit :
> 
> Update:
> 
> So a missing dependency on windows was the file libwinpthread-1.dll
> Once we showed it in to the same folder as the Faust plugin in unity, it 
> worked.
> We tried it with a simple Karplus-Strong BUT
> 
> The sound is completely different. An octave to high and kind of distorted 
> and chunky…
> 
> Any ideas?
> 
> 
>> On 15 Feb 2018, at 13:56, Lervik Olav <[email protected]> wrote:
>> 
>> Hey,
>> 
>> The unity plugin for windows compiles successfully without complains.
>> The asset imports into unity without any problems as well.
>> But when loaded and played an Error occurs:
>> DllNotFoundException: libFaustPlugin_foo
>> FaustUtilities_foo.Faust_Context..ctor (int32 buffer size) (at 
>> Assets/Scripts/FaustUtilities_foo.cs:290)
>> 
>> The problem first seemed to be, that the Faust Plugin is called 
>> “FaustPlugin_foo” instead of “libFaustPlugin_foo”, but even after renaming, 
>> it didn’t work.
>> Any ideas what could be the issue?
>> 
>> Tried w32 and w64
>> 
>> Olav
>> 
>> 
>>> On 12 Feb 2018, at 19:37, Lervik Olav <[email protected]> wrote:
>>> 
>>> Ahaaaa!!! Thanks I will look into that
>>> 
>>> Sent from my iPhone
>>> 
>>>> On 12. Feb 2018, at 19:34, Stéphane Letz <[email protected]> wrote:
>>>> 
>>>> Are you compiling on OS X ? Assuming you have installed Mingw for cross 
>>>> compilation on OS X (with macports for instance) then:
>>>> 
>>>> faust2unity -w32 (or -w64) foo.dsp should compile a ready to use plugin 
>>>> for Windows.
>>>> 
>>>> Stéphane 
>>>> 
>>>> 
>>>>> Le 12 févr. 2018 à 18:27, Lervik Olav <[email protected]> a écrit :
>>>>> 
>>>>> Yes have tried it, unfortunately the resulting plugin only works on Mac. 
>>>>> That is actually why I asked specifically for windows...
>>>>> 
>>>>> Sent from my iPhone
>>>>> 
>>>>>> On 12. Feb 2018, at 16:16, Stéphane Letz <[email protected]> wrote:
>>>>>> 
>>>>>> Have you tried faust2unity? Look here: 
>>>>>> 
>>>>>> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity
>>>>>> 
>>>>>> Stéphane 
>>>>>> 
>>>>>>> Le 12 févr. 2018 à 15:56, Lervik Olav <[email protected]> a écrit :
>>>>>>> 
>>>>>>> Hello,
>>>>>>> 
>>>>>>> Does anyone have experience working Faust-generated c++ into Visual 
>>>>>>> Studio to compile it as a Unity Audio Plugin? Would it be very 
>>>>>>> complicated?
>>>>>>> 
>>>>>>> Thank you
>>>>>>> 
>>>>>>> Olav
>>>>>>> 
>>>>>>> 
>>>>>>> —
>>>>>>> — 
>>>>>>> Zürcher Hochschule der Künste
>>>>>>> Zurich University of the Arts
>>>>>>> — 
>>>>>>> Olav Lervik
>>>>>>> ICST - Institute for Computer Music and Sound Technology
>>>>>>> 
>>>>>>> Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
>>>>>>> Mobil: +41 (0) 76 572 19 28
>>>>>>> [email protected]
>>>>>>> —
>>>>>>> www.zhdk.ch / www.zhdk.ch/ftm
>>>>>>> —
>>>>>>> —
>>>>>>> 
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> 


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