2014-06-19 22:17 GMT+01:00 Benjamin Kehlet <[email protected]>: > > This is in CGAL. I believe the reason is that the mesh generator in > CGAL initially needs some points on the surface of the geometry. They > are obtained by > shooting _random_ rays and intersecting them with the geometry. >
Ah, I see. Thanks for the explanation! For the same reason, I have added a build flag to mshr that fixes CGAL's > pseudo > random generator. It is then at least possible to make bugs > reproducible (but you will have to rebuild mshr to enable this > feature). > Great to know this exists in meshr. Thanks, Max
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