On Tue, 22 Jul 2025 02:15:22 -0700, Jacob Lifshay wrote:

> On Tue, Jul 22, 2025 at 1:44 AM Kacper Michajlow <kaspe...@gmail.com> wrote:
> > On Tue, 22 Jul 2025 at 05:54, Lynne <d...@lynne.ee> wrote:  
> > > +    Additionally, new users have frequently encountered difficulties 
> > > with mailing list development.
> > > +    From finding out the correct SMTP login details, configuring git 
> > > send-email, new email security
> > > +    mechanisms interfering with mailing list operations, and finally not 
> > > having a comfortable workflow
> > > +    to review patches.  
> >
> > Just a 2 cents from me, I don't think sending email itself is a
> > problem,  
> 
> If you don't need to send patches, email isn't really a problem.
> 
> however, imo figuring out how to get git send-email to work is a
> significant problem (it took me like 20-30min to set up since I was
> also figuring how to securely store the gmail app password in gnome
> keyring using a git credential helper), I have contributed to quite a
> few FOSS projects over the last 10yr or so and FFmpeg is the only(?)
> one that requires using git send-email. the vast majority of them are
> using a git forge or you just point them to your git forge of choice
> and they'll pull from there.

people can always just manually attach patches to emails sent to
ffmpeg-devel list. no need for git send mail.

git-send-email is not a requirement to contribute to ffmpeg. in fact,
i've never used git send email to send patches.

git send-email is not listed as a requirement on our mailing list
information page:
https://ffmpeg.org/contact.html#MailingLists
likewise , the submitting patches developer documentation does not make
git send-email a requirement.
https://ffmpeg.org/developer.html#Introduction

also i'm sure whatever development toolset you use can be scripted to
send a patch via email? are you using github or some other non command
line git to write code? maybe there is an easier workflow for you if
git send-email is not to your liking?


thanks for detailing out how other projects do it though, we are
always looking to improve.

-compn
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