On 07/13/2010 11:55 PM, Sebastian Vater wrote:
Vitor Sessak a écrit :
On 07/13/2010 10:11 PM, Sebastian Vater wrote:
Vitor Sessak a écrit :
On 07/07/2010 10:46 PM, Sebastian Vater wrote:
[...]
/**
* Opens and registers module to the AVSequencer.
*
* @param avctx the AVSequencerContext to store the opened module
into
* @param module the AVSequencerModule which has been opened to be
registered
* @return>= 0 on success, a negative error code otherwise
*
* @note This is part of the new sequencer API which is still under
construction.
* Thus do not use this yet. It may change at any time, do not
expect
* ABI compatibility yet!
*/
int avseq_module_open(AVSequencerContext *avctx, AVSequencerModule
*module);
Hmm, I think I don't really understand what this function do. Suppose
you want to write a very short test program to play a MOD file using
the libraries. Roughly, what functions it will call, in which order
and with which parameters?
To be honest, I added this prototype only for now to see if the way I
want to add them is compatible with FFmpeg style guide. Wanted just to
avoid adding functions and all follow a wrong guideline. But the suppose
is to load a module from disc and register it to the module list in
avctx).
Guideline-wise it is fine, but I don't think functions should be added
to the BSS structs without a very good reason.
That's clear! Just want to mention the point, that the user today
expects the feature of having multiple (in this case modules) files
opened at once and thus editing them. We're not anymore in the eighties
were it was common just to have one file opened at the same time.
And what does it change? Both lavf/ and lavc/ can handle several files
at the same time (and I mean _really_ at the same time, it is fully
thread-safe).
So I thought of a way of allowing the user exactly that, that's why I
plan to add multiple modules to AVSequencerContext. The programmer
developing the GUI has to take care of this list though mostly by itself.
In the BSS, it does not make much sense an AVSequencerContext.
Besides that, I agree with Ronald: why not a different player context
for each file and let the application store them as it wish?
-Vitor
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