Percussion remains a huge problem with Finale, one that they seem to have bypassed in favor of dysfunctional bells and whistles.

My advice would be to copy the whole percussion part to a non-percussion staff, transpose as you wish, then copy the whole part back to the percussion staff and pray, pray, pray that things work.

Another post suggested a staff style with a different percussion map may work.

My suggestion would be simply to use speedy entry and drag the notes, if tranpsosing won't work.

Percussion mapping and playback is one of the remaining black holes of Finale (midi importing and hyperscribe are another) but we can hope that they will run out of extra, worthless bells and whistles to add and will let the developpers get back to resolving these deep, frustrating issues.

In the meantime, you should forward your problem to winsupport or [EMAIL PROTECTED] and see what they say.

David H. Bailey




Rich Caldwell wrote:


These are really old questions I'm sure, but I can't find answers to them:

I really hope someone will tell me there can be a way to transpose notes that are on a percussion staff (w/ a defined percussion map). I'm trying to take existing music and convert the percussion staves to mapped percussion staves. I've gotten it to work some of the time, but what I can't do is transpose the notes for a particular instrument so that they are on the "correct" space or line. Why on earth doesn't Finale let you move notes up and down on a percussion staff? What if you wanted to change the maracas in one section of your piece to a cymbal sound? Temporarily changing the staves to regular treble clef - so that one can use the mass edit>transpose - only makes matters worse.

Has anyone successfully come up with a method to map existing percussion staves? And if not, then why didn't Coda do something about this years ago?

I'm only playing with these features because I dare not do serious notation on new pieces in MacFin2k4 yet. I figured I could use this period to learn percussion maps and getting relatively decent playback files with the new SoftSynth and Human Playback. This is much more difficult than I thought it would be, and the Finale crash log is eating up disk space!

Rich
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-- David H. Bailey [EMAIL PROTECTED]

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