Matthew Hindson Fastmail Account wrote:
--*Much* more user-friendly percussion playback--and I don't mean drum sets. How about frinstance crash, sizzle, suspended cymbals, tamtam, and gong that all sound different, are available at different pitch levels, and can be easily assigned to instrument-name expressions w. *no percussion maps.*
Agreed. How difficult would it be for the application to scan the perucssion staves for instrument names when it's scanning for playback and automatically change the playback note (or remember that this staff line = this instrument). Then the need for percussion maps would be lessened considerably.
Perhaps this could be done in a similar way to the Pizz./Arco automatic patch changes as in Sibelius. That's a really good, no brainer feature which makes life more user-friendly for a majority of situations.
Matthew's point assumes that all percussion playback is done through the same percussion patch or that all percussion patches within the GM standard are the same. Nothing could be further from the truth.
I could see something like Matthew's point if Finale would provide a function whereby we could define the percussion patch sounds once (a variation of the Instrument List?) as a library for each sound module we might use.
But currently the GM standard stops being a standard when it comes to which sounds a midi manufacturer includes in a drum patch, so there would be no way to expect the program to get the correct sound without user input.
-- David H. Bailey [EMAIL PROTECTED]
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