David W. Fenton wrote:


My bet is that it's related to the new implementation of temp files maintained in memory instead of on disk. That change is the source of the vast decrease in save time (and in AutoSave interruptions), but it looks like it came at a price in stability.


Not all temp files are maintained in memory, so I wonder if these bugs may be part of Finale's attempt to keep memory-based temp files and disk-based temp files straight.

--
David H. Bailey
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