Daniel Wolf wrote:
Kim Patrick Clow wrote:
Could you fathom a guess then what type of computer set-ups are being
used to generate the full symphonic demos I have heard on Garritan's
webpage?

There are two issues here, using Garritan samples in a live player (i.e. while working in Finale), and using them to generate a sound file. The first usage is RAM intensive, and even with a gb of RAM you are going to be limited to 6-8 instruments at once. The second usage, in which the rendering is not done in real time and can take samples from the harddisk as well as from the RAM should be able to handle orchestral textures without a problem (aside from phasing unison samples, which can be tweaked with small time, pitch, or spatial adjustments).

In any case, this is not a Garritan problem, this is a problem with sound samples. To get adequate quality, samples have to be large, and to play them in realtime, they have to sit in RAM.



Well it is a Garritan problem when their web-site claims that you only need 1GB of ram, when in reality to actually USE the samples it's obvious that far more than that is required.

--
David H. Bailey
[EMAIL PROTECTED]
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