(maintainer cc'ed) I'm going to be releasing a wxmac version of wxmaxima shortly. (I tried wxgtk, by the way, but the executable didn't work; I'm going to try that again after the pangocairo update)
My original idea was to come up with non-X11-using versions of all of the dependencies, and for maxima, to reduce overhead for the user. However, I found that there was a dependency on libgl-shlibs--provided by x11-shlibs--in wxmac. So it seemed like there wasn't much point in de-x11izing the other dependencies. I've put this message in a thread where I brought up this issue before, along with vasi's reply. -- Alexander K. Hansen (akh) Fink User Liaison and Documenter ##### PRIOR DISCUSSION FOLLOWS ##### On 2/8/07, Dave Vasilevsky <[EMAIL PROTECTED]> wrote: > > On Feb 7, 2007, at 11:34 AM, Alexander Hansen wrote: > > Is there an easy way to make it use the system's? We do have a couple > > of SDL games in the distro that use x11's OpenGL but don't require it > > for display purposes. > > Unfortunately, most packages that use OpenGL do this: > > #include <GL/gl.h> > > And Apple's headers aren't in a dir named 'GL'. Usually I just end up > doing 'ln -s /System/Library/Frameworks/OpenGL.framework/Headers ./ > GL' to make the package find the includes. For linking it's usually > best to just patch the Makefile, though I guess you could also do a > similar symlink trick. > > Long-term, it would be nice to have a good solution that we can send > to upstreams. There already exist a bunch of sorta-Mac-compatible m4 > files for autotools, such as this one: http:// > xmoto.cvs.sourceforge.net/xmoto/xmoto/config/ax_check_gl.m4? > revision=1.1&view=markup > > Maybe modify it so it defines GL_HEADER_DIR, and then source files > could use this? > > #include <GL_HEADER_DIR/gl.h> > > Dave > > ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Fink-devel mailing list Fink-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/fink-devel