I was looking at the GLUT port and saw that it was relying on the X server's
provided OpenGL GLX stuff. I thought a neat project would be to prod it into
using the Apple OPenGL calls. So far, I've only been able to find
documentation about the Objective C classes to use OpenGL on the Apple
developerwebsite - does anyone know if they have a C interface to all this?
Stephen
--
The views expressed above are not those of PGS Tensor.
"We've heard that a million monkeys at a million keyboards could produce
the Complete Works of Shakespeare; now, thanks to the Internet, we know
this is not true." Robert Wilensky, University of California
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