On Fri, Nov 26, 2010 at 12:46 AM, SanskritFritz said:
> I fully got now what you are proposing. This actually introduces a
> problem with other program which might act on alt-f or alt-b. 

I don't think this is a big problem.  Alt-f and Alt-b will still work.
In addition Alt/Ctrl + left/right will also do the same thing as Alt-f
and Alt-b.

> Also, in irssi for example the alt-left/right are important key
> combos, and this way they get lost this way.

I don't think that is true.  I think they were already lost in the
vconsoles anyway.  If they were working in irssi in the vconsoles
and my suggestion broke them PLMK.  Remember OOTB Alt-left/right
switch vconsoles and don't get passed to shells or programs.  I
wouldn't be surprised if my solution doesn't also fix alt-left/right
in irssi but I don't think I can be blamed for breaking them.

> So, why is this not working then:
> keycode 105 = Left
>         alt     keycode 105 = Meta_Left
> keycode 106 = Right
>         alt     keycode 106 = Meta_Right

I don't know why that doesn't work.  I'm not an expert on loadkeys.
I suspect if that solution worked then it would be part of the all
the default keymaps and we wouldn't be having this discussion.
I just played around 'til I got something to work and then I reported
that solution.  I'd be surprised if it was also the optimal solution.
I encourage you to research and experiment.


Peace, James


------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Fish-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/fish-users

Reply via email to