On Fri, Nov 26, 2010 at 12:46 AM, SanskritFritz said: > I fully got now what you are proposing. This actually introduces a > problem with other program which might act on alt-f or alt-b.
I don't think this is a big problem. Alt-f and Alt-b will still work. In addition Alt/Ctrl + left/right will also do the same thing as Alt-f and Alt-b. > Also, in irssi for example the alt-left/right are important key > combos, and this way they get lost this way. I don't think that is true. I think they were already lost in the vconsoles anyway. If they were working in irssi in the vconsoles and my suggestion broke them PLMK. Remember OOTB Alt-left/right switch vconsoles and don't get passed to shells or programs. I wouldn't be surprised if my solution doesn't also fix alt-left/right in irssi but I don't think I can be blamed for breaking them. > So, why is this not working then: > keycode 105 = Left > alt keycode 105 = Meta_Left > keycode 106 = Right > alt keycode 106 = Meta_Right I don't know why that doesn't work. I'm not an expert on loadkeys. I suspect if that solution worked then it would be part of the all the default keymaps and we wouldn't be having this discussion. I just played around 'til I got something to work and then I reported that solution. I'd be surprised if it was also the optimal solution. I encourage you to research and experiment. Peace, James ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Fish-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/fish-users
