Damn, good find, had no clue that was there.  ...well, there goes 2 weeks 
worth of code I thought was cool...

----- Original Message ----- 
From: "David Rorex" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Thursday, December 01, 2005 6:05 PM
Subject: Re: [Flashcoders] Tile Bitmap


What about MovieClip.beginBitmapFill() ?

"Fills a drawing area with a bitmap image. The bitmap can be repeated
or tiled to fill the area."

-David R

On 12/1/05, JesterXL <[EMAIL PROTECTED]> wrote:
> Yeah man, it's mainly done via BitmapData.copyPixels.  That function is so
> fast.  Go look in the ActionScript help in Flash 8, and look at
> BitmapData.copyPixels; there is some example code at the bottom. 
> Basically,
> you copy pixels from an area, defined by a rectangle, to a certain point.
> You can repeat copypixels over and over, say a forloop, to continually 
> copy
> pixels, and continually paint to a bitmap... think if you constantly 
> redraw
> using the paint tool in Fireworks/Photoshop.
>
> ----- Original Message -----
> From: "John Giotta" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
> Sent: Thursday, December 01, 2005 4:10 PM
> Subject: [Flashcoders] Tile Bitmap
>
>
> I saw a Flash 8 example that will allow you to draw a small bitmap and
> then tile it.
>
> Was this done with BitmapData.clone? I'd like some pointers if anyone
> could help out.
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