Has anyone experienced an interval stopping sounds? I made a basketball game where I have an interval which creates random flashes of light on the stage. When the user misses or gets a ball in, a sound is initiated, which is totally unrelated to the interval. Gradually the flashes of light gets faster and faster -- in other words, I first clear the flash interval and then reset the interval with a smaller millisecond value. As this value approaches 1 millisecond (I know, that's pretty fast), this interval starts interfering with the sounds, which are unrelated to this interval. The sounds would be initiated by the user's shooting of the ball and almost as soon as the sound starts, it prematurely stops.
What's happening here? Why is this happening? thanks in advance! __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders