Thanks for the help, folks this is the kind of information that is
really helpful to me right now. I (like many) started as a designer but
am being pushed (mostly by my fascination) into the code side of things.
Anyway, I'm learning as I go.
--dan
Yes, don't think in terms of avoiding functions. If something needs
to be repeated, it's a candidate for a function. Performance is
important for a game, but if an app's object-orientated design makes
it a millisecond slower than procedural (inline) code, that's
acceptable if you get the benefits of reusable code (more functions).
Sorry if I gave you the wrong impression.
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