Yeah I know. I just meant what is wrong with me having fnctions that call functions etc? Do I have a better way to do something like this?
Corban Baxter | rich media designer | www.funimation.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: Wednesday, February 01, 2006 4:41 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] understanding the for loop >>Jason could you possibly help me off list on a better way to throw this stuff >>around? I am really in the dark here and it would be a huge help if you could >>explain a better way to format this. Or anyone for that matter. Thanks! Nah, don't be silly. ;) I spent a little more digging and found it: In the getSetsNLayout function, you have: gatherImages4Layout(totalSets, layoutNum); But there is no "totalSets". It should be this instead: gatherImages4Layout(totalSetsNLayout, layoutNum); You just need a little more practice tracing values, and you can find stuff like this. I don't mean that as condescending, don't take it that way. But this is just a matter of tracing exact variables and finding back where things are breaking. Jason Merrill | E-Learning Solutions | icfconsulting.com NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders