Yeah I know. I just meant what is wrong with me having fnctions that call 
functions etc? Do I have a better way to do something like this?

Corban Baxter      |      rich media designer      |      www.funimation.com


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Wednesday, February 01, 2006 4:41 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] understanding the for loop

>>Jason could you possibly help me off list on a better way to throw
this stuff
>>around? I am really in the dark here and it would be a huge help if
you could
>>explain a better way to format this. Or anyone for that matter.
Thanks!

Nah, don't be silly. ;) I spent a little more digging and found it:

In the getSetsNLayout function, you have:

   gatherImages4Layout(totalSets, layoutNum);

But there is no "totalSets".  It should be this instead:

   gatherImages4Layout(totalSetsNLayout, layoutNum);

You just need a little more practice tracing values, and you can find
stuff like this.  I don't mean that as condescending, don't take it that
way.  But this is just a matter of tracing exact variables and finding
back where things are breaking. 


Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com






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