var vItemCount:Number = 2;
var newName = "test";

this.createEmptyMovieClip("work", 1);
work.createEmptyMovieClip(newName, vItemCount);

var newClip = work[newName];

newClip.doSomething = function(arg){
       trace("I just did something... yay! "+arg);
}

var intID =setInterval( newClip, "doSomething", 1000, "say this" );



On 2/24/06, Kevin Aebig <[EMAIL PROTECTED]> wrote:
>
> I gave it a try and it didn't fire. I even added a trace statement to make
> sure that the function wasn't firing and not functioning properly.
>
> !k
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ettwein,
> Josh
> Sent: February 24, 2006 12:29 PM
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] setInterval inside created Clip
>
> How about... Note I added some dummy values to vars to get it to work in
> my environment. The last param is optional, but I figured I'd throw that
> in there in case you weren't aware of that one.
>
> var rootRef =_root;
> var vItemCount =1;
> var newName ="test";
>
> rootRef.work.createEmptyMovieClip(newName, vItemCount);
> var newClip = rootRef.work[newName];
>
> newClip.doSomething = function(arg){
>         trace("I just did something... yay! "+arg);
> }
>
> var intID =setInterval( newClip, "doSomething", 1000, "say this" );
>
> HTH,
>
> Josh
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
> Aebig
> Sent: Friday, February 24, 2006 9:27 AM
> To: 'Flashcoders mailing list'
> Subject: RE: [Flashcoders] setInterval inside created Clip
>
> Nope... didn't work. This is weird because a call to
> newClip.doSomething() works exactly as expected...
>
> Cheers,
>
> Kevin
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Byron
> Canfield
> Sent: February 24, 2006 11:01 AM
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] setInterval inside created Clip
>
> newClip.intervalid = setInterval(newClip.doSomething, 200);
>
>
> --
> Byron "Barn" Canfield
>
>
> > Hey All,
> >
> > I'm looping through a structure adding movieclips along the way for
> each
> > element. I need to setup a separate interval inside each new clip. If
> I
> > call
> > the function directly, I need this to be constantly updating without
> an
> > onEnterFrame.
> >
> >
> >
> > _root.work.createEmptyMovieClip( newName, vItemCount );
> > //
> > var newClip = _root.work[newName];
> > //
> > // this function redraws the line
> > newClip.doSomething = function(){
> >             // {.}
> > }
> > // I've tried all of the following
> > // newClip.intervalid = setInterval(this, doSomething, 200);
> > // newClip.intervalid = newClip.setInterval(doSomething, 200);
> > // newClip.intervalid = setInterval(newClip, doSomething, 200);
> >
> > Any insight or help is appreciated.
> >
> >
> > Cheers,
> >
> > !k
>
>
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