Experience.  Time estimations are not a science, ecspecially considering the 
plethora of things that can go wrong.  If you run a company, off-load some 
of the time estimtaions to the developer/designers themselves, and then 
compare estimated with actual as well as order (sometimes you do tasks in 
different order than planned).  Yes, there is overhead in tracking, but if 
you want to charge for what you are doing, you need to be accurate, and it's 
a process of continually improving yours and everyone's time estimating 
abilities.


----- Original Message ----- 
From: "James Deakin" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Wednesday, March 01, 2006 2:16 PM
Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes


I do get my designers (i run a company) to mock things up first. But what i
find difficult is being able to say how long a job should take. Thats what i
develope prototypes for. if anyone know abetter way please tell me.

On 3/1/06, JesterXL <[EMAIL PROTECTED]> wrote:
>
> Hrm, opposite for me:
> http://www.jessewarden.com/archives/2006/02/prototype_solut.html
>
> In fact, most turn into projects if you aren't careful.  I've found, if
> you
> have a talented designer, you're best bet is to get them to create mock
> prototypes to get in front of users quickly before the actual developers
> imlement the interface.  Change control is challenging in that the
> designer
> is responsible for not only keeping track of what changed, but informing
> her
> manager who in turn informs the developers.  Prioritizing those changes is
> also challenging because developers obviously think functionality is more
> important, but it's not their call really.
>
> ----- Original Message -----
> From: "Dwayne Neckles" <[EMAIL PROTECTED]>
> To: <flashcoders@chattyfig.figleaf.com>
> Sent: Wednesday, March 01, 2006 1:46 PM
> Subject: [Flashcoders] {Business/Workflow} The use of mock prototypes
>
>
> Hello folks,
>
> Just wondering when you are developing flash site how many folks actually
> develop flash prototypes or fake quick mock up of how the site functional
> will feel...it seems like a waste of time to me especially with larger
> projects... but if someone didnt mind sharing their experiences on whether
> one should I'd appreciate it.
>
> Thanks,
>
> Dwayne
> dnecklesportfolio.com
>
>
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