Are you looking for something like a tsunami effect where the proximity of the 
mouse effects the size and position of the clips?
 
Like the nav here:
www.miketea.com
 

        -----Original Message----- 
        From: [EMAIL PROTECTED] on behalf of eric dolecki 
        Sent: Fri 3/3/2006 1:05 PM 
        To: Flashcoders mailing list 
        Cc: 
        Subject: Re: [Flashcoders] Move object along a curve
        
        

        Thats very cool too - but I would like to dynamically affect the 
position of
        a MC, not using a tween engine where i tell it go from here to there. I 
just
        wanna be able to tell a mc to be:
        
        a scale
        an alpha
        at this x, y
        
        and when I move my mouse up/down, affect all three of those, while 
moving it
        on an arc.
        
             http://www.ericd.net/new_css/img/arc.jpg
        
        Like that - ultimately with more than one object - using a bunch of 
them...
        
        
        
        On 3/3/06, Moses Gunesch <[EMAIL PROTECTED]> wrote:
        >
        > Eric,
        >
        > Yeah Uhlmann's stuff is incredible, really sophisticated, although I
        > agree with you that it's not as approachable as it could be. Robert
        > Penner wrote a move-on-path thing that's been used in a lot of these
        > types of products. He da man.
        >
        > Fuse 1.1 has simple (cubic) bezier functionality, and it's pretty
        > easy to use because you can pass relative positions for the control
        > points, much easier than absolute ones. Adding other tween props into
        > a bezier tween in no problem. (Check out fuse at my site
        > mosessupposes.com. It got a warm response at my Flash Forward pres,
        > which was really a great experience.)
        >
        > Moses
        >
        >
        > On Mar 3, 2006, at 11:30 AM, eric dolecki wrote:
        >
        > > I foud something called AnimationPackage and its a huge collection
        > > of stuff
        > > - but I think its overkill :/ Nice stuff though!
        > >
        > >> I'd like to generate a curve (not a circle) - one that bows out to
        > >> the
        > >> right... and animate mcs along the curve. Up and down. Once I can
        > >> get that
        > >> working, I'll play with scale.
        >
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