Hi,

Lots of stuff in this email, but I will just respond to this:

"Flex takes what was getting good about AS and 
> implements it in a retardedly expensive solution that is of little 
> interest to a whole bunch of us." 

The Flex 2 SDK is free.  Hard to call that expensive. Flex Builder 2 is "under 
$1000".  Ditto.  And FES 2 starts at free and scales up based on usage, but it 
is *not* required.

-David

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of eugen pflüger
> Sent: Monday, March 06, 2006 6:50 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] FF Seattle Report
> 
> right, andreas.
> 
> eugen
> 
> 
> 
> 
> Am 05.03.2006 um 23:03 schrieb Andreas Rønning:
> 
> > Glad you had a ball, but until Adobe stops ass-raping the FlashCom 
> > community with bizarre licensing practises and the 
> inability to make 
> > statements with a straight face, i don't see how this merger is 
> > positive at all.
> > All i see is further separation of the individual solutions 
> Adobe got 
> > a hold of with Macromedia, separations that were 
> problematic to begin 
> > with. Macromedia always had too many onions in the soup, 
> and it looks 
> > like that's just going to get worse. PDF online is a total 
> aberration 
> > now as it has always been; it's forte is in print content, 
> not online 
> > content, and every time i inadvertently hit a link that 
> brings up the 
> > Acrobat plugin, you can hear my groan blocks away. I don't see the 
> > Acrobat relevance online tell you the truth (someone, 
> please correct 
> > me here if i'm totally missing the boat on some important topic).
> >
> > What you just described is precisely what i thought it'd be: Flash 
> > keeps its footing as an animation platform with an anchor 
> in the fast 
> > and the frivolous, Flex takes what was getting good about AS and 
> > implements it in a retardedly expensive solution that is of little 
> > interest to a whole bunch of us.
> >
> > What i'd really like to see from an event like that, aside from 
> > whizbang and promises, is an indication that Macromedia didn't 
> > completely lose the plot when they were acquired. At the moment, 
> > they're one of the toughest businesses to like out there, mostly 
> > because of an inability to say ONE thing and subsequently stand for 
> > it. Employees are lovely, but whoever makes the big decisions are 
> > freaking me out.
> >
> > The idea of an Adobe/MM OS brings such immense and 
> immediate terror to 
> > my imagination that i'm not going to say anything else about that 
> > topic. Ever, hopefully.
> >
> > I feel ever so slightly pistol-whipped by the sudden effort to push 
> > Flex forward, leaving Flash in the dust. I assume this is 
> some kind of 
> > intercept vector of Sparkle or the growing interest in AJAX.
> > In fact, i'm so sore i'm going to rant a little bit. Pardon 
> any french 
> > in the following psycho-babble:
> >
> > I am a very hard working man. I put 9 to 12 hours into 
> Flash every day 
> > of the week. By Flash i mean animation, actionscript, flashcom and 
> > audio work. I always work with concrete solutions in mind, and with 
> > concrete budgets and concrete timespans. I have very little 
> time for 
> > dabbling, exploration or otherwise advancing myself along paths my 
> > work doesn't naturally take me. FlashCoders, this list, was 
> fine and 
> > dandy up until Flex2, because i felt as though the focus of 
> the list 
> > ran in parralel to any problems i might be working on. I 
> felt it was 
> > worthwhile reading posts i had no idea what were on about 
> because i'd 
> > learn SOMETHING that might be applicable to a problem i'd 
> run into in 
> > the future, or alter my approach on a current problem. 
> Since AS3 came 
> > around, i've been hugely confused:
> > I have no idea how you guys have TIME to explore it. How 
> Darron Schall 
> > has time to create an AS3 VNC viewer is beyond me, or how Grant 
> > Skinner can put together gModeler, or how any number of 
> flash "guru" 
> > types have time to put together x number of "exciting new 
> applications 
> > of the technology". Where do you find your god damn time and still 
> > make a living guys?!
> > I work my ass off just meeting deadlines, and 9 out of 10 times the 
> > project is etched in stone from the outset with regard to currently 
> > existing techniques. The focus is on meeting a demand, not 
> on creating 
> > something dazzling and cool to put on a blog somewhere, and 
> when Erik 
> > Natzke, who i think does amazing work, manages to drop the "fresh" 
> > notion that flash developers need to explore more to further 
> > themselves in their craft, that pisses me off to no end.
> > Where. The. Hell. Does. That. Time. Come. From.
> >
> > AS3 in Flash right now is a cruel tease. We have no clear 
> indication 
> > of how it's implementation in Flash 9 will be, what it's 
> implications 
> > will be on the UI. All we know is that we can somehow get a 
> head start 
> > by getting into Flex and spend a bunch of time on non-deployable 
> > projects so that we MIGHT hop aboard the AS3 train before it's too 
> > late, and it slams into us with Flash 9 and all the guys that spent 
> > their MAGICALLY APPEARING TIME getting into AS3 early get the clear 
> > upper hand.
> >
> > So let's talk about motivation and demotivation, and how that whole
> > AS3 teaser is a big piece of steaming shit on my doorstep. 
> I want to 
> > get into it so bad i can taste it. I downloaded Flexbuilder, i read 
> > tutorials, i tried it out a bit, but the more i touch it the more i 
> > feel like i'm being derailed, that my attention is being 
> removed from 
> > what puts food on my table and roof over my head. But doubly, i get 
> > the sense that when Flash 9 hits, the guys that are now 
> unemployed, on 
> > the dole, otherwise having the chance to spend real time on 
> > self-education, are going to be infinitely more desirable as Flash 
> > developers when that time comes around.
> > To put it all into perspective, since Moock's video of the tokyo 
> > player 8 demonstration, almost everything i've heard from 
> Macromedia 
> > has made me feel stronger and stronger about the notion that this 
> > segment of the industry is NOT something i want to be basing my 
> > economy on, and that's a terribly sad notion, because i've been at 
> > this Flash garbage professionally since i quit high school, 
> a good 6 
> > years ago, and i really feel strongly about it.
> >
> > So what's the solution? Probably go through some bizarre freemason 
> > ritual to get access to the time machine Grant, Darron and 
> Erik use to 
> > magically create time to keep up. As it is, i feel i was 
> well poised 
> > to become a truly proficient developer, but that the 
> weirdly unfocused 
> > direction Flash has taken is depriving me of my "right"
> > to evolve with the format in a natural way, and by natural i mean 
> > without army issue narcotics that let me survive without sleep.
> >
> > And that, is demotivating as all hell.
> >
> > - Andreas, who isn't mad at the above mentioned developers, just 
> > puzzled and envious
> >
> > Moses Gunesch wrote:
> >> Man I had a great time and thought this conference really put the 
> >> fire back into Flash.
> >> The keynote really showed how exciting and positive the 
> Adobe merger 
> >> is!
> >>
> >> They built an iTunes style app in flex2 in just a few minutes on 
> >> stage, and they showed off Apollo, the next platform for 
> >> desktop-based flash apps.
> >> Everything is
> >> changing at a lightning clip and I really saw what a huuuuge deal 
> >> this merger is and how good it is really going to be for both of 
> >> those companies and for all of us, Kevin Lynch has been put into a 
> >> real position of influence which makes it happen. Adobe is 
> really all 
> >> about how to leverage the pdf and flash players but they reassured 
> >> that there won't be any sort of attempt to combine these things 
> >> directly, more like all sorts of interesting strategies to 
> provide a 
> >> useful platform using all these tools. Seems like in a few 
> years they 
> >> ought to try and build an OS of their own (is Google?). 
> Also showed 
> >> an astounding performance gain in As3, really impressive actually.
> >>
> >> The conference is on a ripping comeback now, this was the biggest 
> >> crowd since the dotcom crash, at around 1500 attendees - 
> everyone was 
> >> super focused and attentive at the sessions, and the 
> parties were all 
> >> really fun and classy, including a catered party at Gameworks.
> >>
> >> Lynda explained to me that FF will no longer be west/east coast
> >> - just wherever they want. The next one planned is Austin 
> -- going to 
> >> be a real blast, that's a sweet town, and it coincides with the 
> >> Austin City Limits festival.
> >>
> >> Really great material this year on Flex, AS3, Grant Skinner's talk 
> >> was awesome, Tons of great stuff, got to see the guys from 
> Homestar 
> >> Runner and JibJab talk which was awesome. Fully 5 sessions dealt 
> >> specifically with externalizing technology and how Flash 
> can be used 
> >> for this very easily now. I got lots an upbeat response for my 
> >> session, heard Natzke's and Hillman Curtis' sessions were great...
> >>
> >> Over all this was an incredibly positive experience for 
> me, it really 
> >> brought back the love and excitement for being in such a 
> vibrant and 
> >> vital community.
> >>
> >> Moses
> >>
> >>
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> 
> 
> 
> 
> 
> 
> 
> 
> plugisto
> ...........................
> eugen pflüger
> 
> alexanderstr. 109
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> 
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