I haven't dug very deeply into the tween class. Anyone know if it is possible to do shape tweens with it (or has someone written a custom class to do this)?
Well, short answer: you can't do it. It isn't a matter of building classes for it; you can't just modify an existing drawing.
There are two things you can do though, depending on what you actually want to build:
1. build a normal shape tween using the timeline, then use any tween class/code to control the playhead on that timeline, so you can go back and forth on the animation, use different times, etc.
2. build objects by code (using the drawing API). Then you'll be fully able to animate each of their points separately. This is overkill though and probably not what you want, since you will not only have to draw all your objects by code, but also need to create code to properly translate the points of one drawing to the other.
- Zeh
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com