Late in the thread, and suck at math, but there was discussion about this on 
Flexcoders too.  Something about how certain numbers are only so big in 
Flash Player, and there was talk of porting BigInt from Java.

Might want to check the archives there, or join, and ask since more Adobe 
peeps float around there.

----- Original Message ----- 
From: "Boon Chew" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Wednesday, March 08, 2006 12:03 AM
Subject: Re: [Flashcoders] Doh! Converting a floating point string to 
numberloses precision



I am aware of this issue in precision loss in floating point computation. 
But here we are talking about converting a number from string back to 
number.

Why is it so hard to implement this correctly in the VM to ensure that the 
string  when converted back to number is representated exactly the same as 
the number version?

Out of curiosity I implemented this piece of logic in C++ and the resulting 
floating point number represented in string is exactly the same after the 
conversion.

Looks like there is a bug in the string to number conversion.

- boon

Ron Wheeler <[EMAIL PROTECTED]> wrote:
The way you deal with it will depend on what you want to do.

If you want to see is something is "close enough to zero" you subtract
them and check the difference

if (Math.abs(i - 952.86)<=0.1){trace("close enough for me")}else
{trace("Not the same")};

if (Math.abs(i - 952.86)<=0.0000000001){trace("Really close ")}else
{trace("Not yet the same")};

If you use enough leading zeros you will get code that never evaluates
to true so do not get wild with leading zeros.

As long as you remember that numbers that are not explicitly cast as
integers have to be treated with care, you will be alright.

This problem has been around the computer world for the last 50 years
and will be around for some time to come, so we have to just deal with it.


Ron

Yotam Laufer wrote:
> -1.13686837721616e-13 is as close to zero as you get matey.... 13 places
> after the decimal...
>
> On 07/03/06, Boon Chew  wrote:
>
>> How do you usually deal with the loss in precision (a bit oxymoron since
>> floating point can't be exactly represented) when converting a floating
>> point string to a number?
>>
>> var s:String = "952.86";
>> var i:Number = parseFloat(s);
>> trace(i);
>> trace(i - 952.86);   // Not zero!
>>
>>
>> - boon
>>
>>
>>
>>
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>
> --
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> ubermutt
>
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