On 3/22/06, Ian Thomas <[EMAIL PROTECTED]> wrote: > Hi folks, > Partly as something of an experiment, but mainly as a testbed and > proof-of-concept for something else entirely, I'm looking at throwing > together a (non-commercial) multi-user game with a Flash interface. > > It should be fairly straightforward wise - a simple grid-based > interface not too far removed from a simplified Habbo Hotel or > similar. And won't require blistering speed, but will need to keep up > with player movements (on a grid) and simple textual messages > player-to-player. > > I've been doing a bit of reading on various backends. I'm looking at > running a Java backend (unless there's an extendable C++ or C# > solution out there) and was wondering if anyone had any good/bad > experiences to report on the following - and if there's anything I've > missed that would suit the task better: > - Oregano (http://www.oregano-server.org/) (I'd prefer AS2, it > appears to be AS1) > - Red5 (http://www.osflash.org/red5) (Not sure it's got the features > I need yet?) > - Unity2 (http://www.moock.org/unity/) (Eeep! $140 to get started) > - Sushi (http://www.rawfish-software.com/) > - ElectroServer (http://www.electrotank.com/ElectroServer/) > > I need something which is expandable at the backend (you know, so I > can put the bulk of the game engine server-side). The comms needs only > to be very straightforward object/data exchange, nothing fancy - I > don't need lobbies and things, for example. > I'd prefer an AS2.0 API client-side rather than AS1.0. > > I'd also prefer it to be free - at least for enough connections for my > proof of concept (<10 users, I'd guess). I'd _actually_ prefer it to > be Open Source, but that may not be possible. > > My feeling (from a speed perspective) is that I'd be better looking at > something which does binary send/recv rather than XML/SOAP - but I'd > be happy to be proved wrong (debugging XML is so much easier than > binary...) > > Anyone got anything to recommend/any comments on the above/experiences > to share..? > > Many thanks, > Ian > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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