On 3/22/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
> Hi folks,
>   Partly as something of an experiment, but mainly as a testbed and
> proof-of-concept for something else entirely, I'm looking at throwing
> together a (non-commercial) multi-user game with a Flash interface.
>
>   It should be fairly straightforward wise - a simple grid-based
> interface not too far removed from a simplified Habbo Hotel or
> similar. And won't require blistering speed, but will need to keep up
> with player movements (on a grid) and simple textual messages
> player-to-player.
>
>   I've been doing a bit of reading on various backends. I'm looking at
> running a Java backend (unless there's an extendable C++ or C#
> solution out there) and was wondering if anyone had any good/bad
> experiences to report on the following - and if there's anything I've
> missed that would suit the task better:
>   - Oregano (http://www.oregano-server.org/) (I'd prefer AS2, it
> appears to be AS1)
>   - Red5 (http://www.osflash.org/red5) (Not sure it's got the features
> I need yet?)
>   - Unity2 (http://www.moock.org/unity/) (Eeep! $140 to get started)
>   - Sushi (http://www.rawfish-software.com/)
>   - ElectroServer (http://www.electrotank.com/ElectroServer/)
>
> I need something which is expandable at the backend (you know, so I
> can put the bulk of the game engine server-side). The comms needs only
> to be very straightforward object/data exchange, nothing fancy - I
> don't need lobbies and things, for example.
> I'd prefer an AS2.0 API client-side rather than AS1.0.
>
> I'd also prefer it to be free - at least for enough connections for my
> proof of concept (<10 users, I'd guess). I'd _actually_ prefer it to
> be Open Source, but that may not be possible.
>
> My feeling (from a speed perspective) is that I'd be better looking at
> something which does binary send/recv rather than XML/SOAP - but I'd
> be happy to be proved wrong (debugging XML is so much easier than
> binary...)
>
> Anyone got anything to recommend/any comments on the above/experiences
> to share..?
>
> Many thanks,
>   Ian
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