The sound needs to be on a frame and set to 'stream' if I remember correctly. 
This causes the flash player to drop animation frames in order to keep up with 
the target framerate. 

If you think about how it works having a sound set to stream on the timeline so 
that animations can be synched tightly, you'll understand how this 'trick' 
works - the player needs to maintain framerate so that the audio track and 
graphical tracks don't lose synch and the audio streams smoothly.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael
Kønig
Sent: 02 May 2006 17:23
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Can this be true?


I am going to be back by my computer in a couple of hours and I will try 
that sound trick.
If that works, I will be completly amazed!

It is exactly an action game I am making so I need to at least be able to 
know what FPS my movie actually runs in.

/Michael


>From: Patrick Matte <[EMAIL PROTECTED]>
>Reply-To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
>To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
>Subject: Re: [Flashcoders] Can this be true?
>Date: Tue, 02 May 2006 12:00:03 -0400
>
>I'll give you a precious trick to make the swf run faster :
>
>Using your favorite sound editor, create a new file, add one second of
>silence. Save the sound.
>
>Import that sound into flash.
>
>Create a movieclip on stage. Inside the movieClip. Add a few frames, lets
>say 25 frames. Add the sound on frame 1 and loop it until it reaches the
>last frame.
>
>Publish and watch it a browser. It plays 30 fps.
>
>
>Le 02/05/06 10:37, « Michael Kønig » <[EMAIL PROTECTED]> a écrit :
>
> > At this link there is a swf embeded in a html with a 5 line script that
> > measures fps:
> >
> > http://www.fla10.com/test/test.html
> >
> > The movie is set to 30 fps but plays at around 23 and I have a good
> > computer!
> >
> > Does flash automatically loose this much power and I just never 
>noticed??
> >
> > What numbers are you guys getting?
> >
> > /Michael
> >
> >
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