Hi there,
I'm trying to do some 3Dish distortions on bitmapData instances,
using loops to copy colons or rows of pixels. It's fast enough for
real-time.
But the result is an aliased picture. I thought I could use the
Convolution filter to influence each pixel by its neighbors,
basically anti-aliasing. Does anyons have experience with this? Would
a slight blur be faster to compute?
Thanks,
Sander.
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