Hi there,

I'm trying to do some 3Dish distortions on bitmapData instances, using loops to copy colons or rows of pixels. It's fast enough for real-time.

But the result is an aliased picture. I thought I could use the Convolution filter to influence each pixel by its neighbors, basically anti-aliasing. Does anyons have experience with this? Would a slight blur be faster to compute?

Thanks,

Sander.
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