Hi,
it is included, but not solely becoz of the import statement.
I might be wrong, but I believe this is even a 'bug'.

Expected behavior:
import MyClass causes inclusion of MyClass in the swf

Real behavior:
import MyClass still requires you to use MyClass somewhere in the code as in
var myClass:MyClass, in order for it to be included.

Note that we are talking about the Flash IDE here, with mtasc you can
include exclude any class you like whether or not it is referenced in the
code.

greetz
Hans

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Merrill, Jason
> Sent: Thursday, May 25, 2006 7:25 PM
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] OOP 101: Is import really necessary?
> 
> >>The 'import' statement doesn't actually embed a class into the .swf.
> >>All it does is tell the compiler that when you type (for example) 
> >>MyClass, you are actually referring to com.fred.MyClass.
> 
> Err...that has not been my understanding at all.  If that is 
> the case, then why do you NOT need to include your class 
> files on the server with the .swf?  Since reality is you 
> don't, all that code has to be in the .swf upon compiling, 
> otherwise, the .swf wouldn't know what to do with 
> 
> Myvar:MyCoolClass = new MyCoolClass();
> 
> If it's not included with the .swf, how would the .swf know 
> what MyCoolClass is otherwise?
> 
> 
> Jason Merrill
> Bank of America
> Learning Technology Solutions
>  
>  
>  
>  
>  
>  
> 
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED] 
> [mailto:flashcoders- 
> >>[EMAIL PROTECTED] On Behalf Of Ian Thomas
> >>Sent: Thursday, May 25, 2006 12:27 PM
> >>To: Flashcoders mailing list
> >>Subject: Re: [Flashcoders] OOP 101: Is import really necessary?
> >>
> >>Errm - actually that's not such a good reason.
> >>
> >>The 'import' statement doesn't actually embed a class into the .swf.
> >>All it does is tell the compiler that when you type (for example) 
> >>MyClass, you are actually referring to com.fred.MyClass.
> >>
> >>You could just type com.fred.MyClass throughout the body of 
> your code 
> >>instead of typing import at the top of the file.
> >>
> >>'import' is simply a disambiguation helper for the 
> compiler. It's got 
> >>nothing to do with what code actually gets included in the 
> resultant 
> >>.swf. You can prove this by typing:
> >>import com.fred.*   // Replace with some set of classes you're not
> >>using in your current project
> >>
> >>And recompiling. The .swf file size won't go up until you actually 
> >>_reference_ an object that belongs to one of those 
> packages. As soon 
> >>as you typed:
> >>var f:MyClass=new MyClass();
> >>
> >>or, in fact
> >>var f:com.fred.MyClass=new com.fred.MyClass();
> >>
> >>The file size would go up.
> >>
> >>So - in answer to RifledCloaca - no, you don't need to type 'import'
> >>at all, as long as you refer to all your classes by full 
> packagename.
> >>
> >>Ian
> >>
> >>On 5/25/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> >>>
> >>> Because if Flash imported every class available to it 
> automatically, 
> >>> then your .swf files would be huge and unnecessarily bloated.  Do
> you
> >>> really want the code to all the Remoting classes imported 
> into your
> .swf
> >>> if you're not using them? When you include, the actionscript
> cotained in
> >>> the class is embedded in the .swf.
> >>>
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