Hi, I recently purchased Zinc to simply have more control over the window 
(placement, title, icon - that's all I wanted for this project!!) and it is 
causing issues with my program.

I use the following code to create some movie clips:

  for (var i=0;i<count;i++)
  {
   filePath = pstrFolderPath + swatchNameArray[i];
   paLoadedSwatchClips.push(new swatch(this, pobjMainRef, pmcSWFHolder, i, 
filePath, theCounterValues[i]));
  }


The swatch class has the following code that actually creates the clips:

loadListener.onLoadInit = function(target_mc:MovieClip)
  {
   trace(target_mc + ' is done loading' + ' !! ' + thisRef.pnID);
   var mdm = _global.mdm;
   mdm.Exception.DebugWindow.trace(target_mc + ' is done loading' + ' !! ' + 
thisRef.pnID, mdm.ASYNC)
   
   thisRef.pmcLoadedClip = target_mc; // Set reference for calling play and stop
   thisRef.pobjSetRef.mClipDone();
   // Store height before we put textfield on there
   thisRef.pnMyHeight = target_mc._height;
   thisRef.mCreateCounter(initialCount);
  }
  mcLoader.addListener(loadListener);
  var thePath = _global.mdm.Application.path + swfPath;
  mcLoader.loadClip(swfPath, pmcButton);


My trace statements in Flash are in order - 0,1,2.....
I am using Flash MX 2004.

When I run it through Zinc, and when customer support runs my files, the trace 
statements are reversed - 2,1,0

I guess I'm wondering if load order has changed since 2004 version... This 
problem is breaking this part of my program when I run it through Zinc, and 
want to know if it is Zinc, or an issue with Flash?

Any help would be appreciated,
Jason
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