I've had a lot of success with the "Code Injection" method, which I've describe here: http://www.pasz.com/articles/workingWithFame/
You can still load external assets as needed, but you have full access to the library of your main SWF. It works well too if you need to create projects that need to be compiled with *both* MTASC and Flash IDE. On 6/3/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
What I usually do is load in the assets swf through the MTASC generated swf and use it as the root in the movieclip hierarchy. By this I mean all movieclips created by my MTASC generated swf are descendants of the asset swf. By doing so you can access all symbols in the asset swf through attachMovieClip and you don't have to mess around with injection.
Not sure I folow how you're doing this. When you load an external clip, you can't do attachMovieClip, etc. _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com