I beleave its a interation with IE and FLASH player some how.

I have a computer that i call my test computer, its set up with ME,
and the curent updates, and few other aps. And it occurs everytime on
this computer. It has no fire wall(even tho its behind a NAT) , not
ativirus( I rinstall the OS about once a week). I am unble to resolve
this issue. since I have beter eskills in JavaScript and PHP.

My soulution is to just detect for IE browsers and redirect them to
the WMP plugin unknow to the user. And this seam to resolve my
streaming issues.


Any one have a client side solution to this? Were trying to play
icecast 2.3 streams.

thanks..



On 7/4/06, Orindom Dhar <[EMAIL PROTECTED]> wrote:
Tested on lot of client computers,which didn't have zone alarm installed in 
them.

  The problem seems to lie elsewhere, not in zonealarm.

  anyone there,would be grateful for some light thrown into this.

  regards,

  Arin
Marc Hoffman <[EMAIL PROTECTED]> wrote:
  Test on other computers. I had the same problem and it was caused by
a ZoneAlarm setting on the client computer.

Marc Hoffman

At 02:41 AM 7/4/2006, you wrote:
>is there any solution to this problem even when server sends
>Transfer-Encoding: Chunked? Is it any bug with flash player upto ver 8.0 ?
>
> Is there any possible solution at the client side?
>
> Please help!
>
> regards,
>
> Arin
>
>
>
> Alexis Glass wrote:
> Is your server sending the data with Content-Length set in the header or
>as Transfer-Encoding: Chunked? Flash up to version 8 in IE doesn't seem
>to play audio loaded using loadSound unless the header has
>Content-Length set. Flash 9 seems to work most of the time, but slows
>to a crawl if the file being loaded is big (say, bigger than 15 MB).
>
>Alexis
>
>David Saunders wrote:
>
> > I tried loading the flash player from several version of IE, the sound
> > never
> > starts. I can play the flash on the same computer in firefox or
> > standalone.
> >
> > But the problem is not that it not geting the data, but not startign
> > to play
> > the stream.. I use the following code.
> >
> > <-- code snip -->
> >
> > this.createTextField("message_txt", this.getNextHighestDepth(),
> > 10,10,300,22)
> > this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50,
> > 300,
> > 40);
> > status_txt.autoSize = true;
> > status_txt.multiline = true;
> > status_txt.border = true;
> >
> >
> > _soundbuftime=3;
> >
> > var globalsound = new Sound();
> > globalsound.loadSound("http://ss1.gotdns.org:8000/test",true);
> > globalsound.start(true);
> >
> > var my_interval:Number;
> > my_interval = setInterval(checkProgress, 100, globalsound);
> > function checkProgress(the_sound:Sound):Void {
> > var pct:Number = Math.round
> > (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100);
> > var pos:Number = Math.round(the_sound.position/the_sound.duration*100);
> > status_txt.text = the_sound.getBytesLoaded()+" of
> > "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline;
> > status_txt.text += the_sound.position+" of "+the_sound.duration+"
> > milliseconds ("+pos+"%)"+newline;
> > }
> >
> > stop();
> >
> > <--- End code snip -->
> >
> > The getBytesTotal and duration incresases, the getBtytesloaded and
> > position
> > stay at 0.. My obsevation says the flash is geting the mp3 stream, yet
> > never
> > starting to play it?
> >
> >
> >
> > I am a newbie at codeing flash and useing this project to learn what i
> > can
> > :)
> > ____

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