Hi folks, I have a situation where my app doesn't work on a PC with no sound card installed, because I depend on onSoundComplete for a couple of synchronised triggers and (guess what) onSoundComplete is never called if the machine doesn't have a sound card. Not unexpected, I guess.
However, unfortunately System.capabilities.hasAudio doesn't report false. I assume it only returns false for builds of a player that doesn't have audio (for example, handhelds and so forth). I could really do with finding a way to detect the presence/absence of a sound card. Any ideas? The one that occurs is to, in app startup, fire off a short sound (say 500ms duration) and check whether the onSoundComplete has been called 1s later - if not, no soundcard - but obviously this slows down app startup and is a bit of a pain. I was wondering if there was anything simpler around..? TIA, Ian _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com