Personally the ideal situation for me would be a customized version of
something like gzip, only one that provided the proper checksums that
Flash wants. Expecting the server to compress this might be too much,
all i had in mind were pre-compressed files. Choosing whether or not
to compress them is a choice based on the advantages versus the
disadvantages. In my case it's a huge advantage, since even the
fastest compression shrinks my particular file by 60%, I'm sure most
huge text/xml files could easily beat that.
To me, the most useful thing would be a a standardized implementation,
so that it could be compressed at runtime or in advance, so that it can be
used with packages like you were describing, or individual (possibly
dynamic) files compressed by the server. Something like that will have to
use the same CRC as the other common implementations of the same
compression, so it will likely have to be entirely AS and not use the built
in player compression.
ryanm
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