Ok, so it's very specific to BitmapData objects, and even in Grant's
example, it's because he's using a temporary variable which isn't
getting cleaned up, and he has the solution (which IS the solution) to
hold on to the reference to dispose of it later.

The person who posted on the second link isn't using bitmap data because
he was able to publish as 7, so he's having some other issue and I'm
willing to bank that he is experiencing memory waste (a leak is
different) because of orphaned objects and functions due to scope chain
ignorance.  Fear not, because education awaits those who seek it out!
:)

http://timotheegroleau.com/Flash/articles/scope_chain.htm

_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to