I am very interested in this topic since I really need to adopt OOP and UML to get a better overview of the tasks I am trying to code for.The books look very useful.This article is really good on UML... http://bdn.borland.com/article/0,1410,31863,00.html
I am trying to create a math's "Fraction" object that can relate to various realities in which in can apply itself. Does anyone know of any detailed examples of state diagrams and activity diagrams? Under images on google I have searched for "State Diagram" etc but I need deep, practical examples if I am going to understand how to create my classes. John ----- Original Message ----- From: "james" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com> Sent: Sunday, August 20, 2006 11:42 AM Subject: Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript > >><http://www.amazon.com/gp/product/0735713804/104-7942318-0256721?v=glance&n=283155> > >Sorry authors... but I found this book to be a waste of space. Too > >much sucking up, too little content. > > Maybe, if you already know about OOP it doesn't really help bring > anything new to the table, > > It is clearly a book about Object Orientated Programming, which uses > AS2 as it's example language, rather than a book about Flash/AS2 if > that;s what you mean - I think that's why it's titled 'Object > Orientated Programming with ActionScript 2.0' and on the cover the > 'with ActionScript 2.0' part is almost a subtitle, > > I found the bits I read on OO principles to be accurate and well explained. > > also, I came to Flash recently (as in about 6 weeks ago) and I found > it very useful to get all the information in one place, i.e. does AS2 > have abstract interfaces?, is there try...catch construct for unit > testing with assertions?, are classnames treated as types, can you > override the constructor of a superclass in the subclass? This book > collects this information together in the context of OO principles, > rather than in some alphabetical AS2 dictionary. I'm not recommending > it over any other book, because I don't know all the books (being a > newbie) but I found it less 'sucking up' then most computer books I > have read, and I must have read at least 5 this week. > > Ultimately the bible of OO analysis and Design is > > "Applying UML and Patterns: An Introduction to Object-Oriented > Analysis and Design and the Unified Process" by Craig Larman but I > guarantee you will be asleep before you finish chapter 1. :-) > > http://www.amazon.com/gp/product/0130925691/104-7942318-0256721?v=glance&n=283155 > > > James > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com