I am very interested in this topic since I really need to adopt OOP and UML to 
get a better overview of the tasks I am trying to code for.The books look very 
useful.This article is really good on UML... 
http://bdn.borland.com/article/0,1410,31863,00.html

I am trying to create a math's "Fraction" object that can relate to various 
realities in which in can apply itself. Does anyone know of any detailed 
examples of state diagrams and activity diagrams? Under images on google I have 
searched for "State Diagram" etc but I need deep, practical examples if I am 
going to understand how to create my classes.

John

----- Original Message ----- 
From: "james" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Sunday, August 20, 2006 11:42 AM
Subject: Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with 
ActionScript


> >><http://www.amazon.com/gp/product/0735713804/104-7942318-0256721?v=glance&n=283155>
> >Sorry authors... but I found this book to be a waste of space. Too 
> >much sucking up, too little content.
> 
> Maybe, if you already know about OOP it doesn't really help bring 
> anything new to the table,
> 
> It is clearly a book about Object Orientated Programming, which uses 
> AS2 as it's example language, rather than a book about Flash/AS2 if 
> that;s what you mean - I think that's why it's titled 'Object 
> Orientated Programming with ActionScript 2.0' and on the cover the 
> 'with ActionScript 2.0' part is almost a subtitle,
> 
> I found the bits I read on OO principles to be accurate and well explained.
> 
> also, I came to Flash recently (as in about 6 weeks ago) and I found 
> it very useful to get all the information in one place, i.e. does AS2 
> have abstract interfaces?,  is there try...catch construct for unit 
> testing with assertions?, are classnames treated as types, can you 
> override the constructor of a superclass in the subclass? This book 
> collects this information together in the context of OO principles, 
> rather than in some alphabetical AS2 dictionary. I'm not recommending 
> it over any other book, because I don't know all the books (being a 
> newbie) but I found it less 'sucking up' then most computer books I 
> have read, and I must have read at least 5 this week.
> 
> Ultimately the bible of OO analysis and Design is
> 
> "Applying UML and Patterns: An Introduction to Object-Oriented 
> Analysis and Design and the Unified Process" by Craig Larman but I 
> guarantee you will be asleep before you finish chapter 1. :-)
> 
> http://www.amazon.com/gp/product/0130925691/104-7942318-0256721?v=glance&n=283155
> 
> 
> James
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