well, I get Interfaces, but thanks for explaining :).
I just don't think actionscript, or java, has any polymorphism, since the definition of that is, in my opinion, a class having more than one parent class (ie, can extend 2 or more classes), which isn't the case. So I don't understand why people who are explaining oop in actionscript talk about polymorphism, because it just isn't there :), but perhaps I'm wrong. cheers, -Meinte On 8/25/06, James <[EMAIL PROTECTED]> wrote:
they are different, as far as I know!!!! an interface, as in 'Interface' type does not itself have an implementation, whereas a subclass which displays polymorphism does, the difference comes from your design needs, for example: (polymorphism) class animal - can be a implemented class with it's own methods class dog - is a subclass of animal which alters/extends animal class cat - is a subclass of animal which alters/extands animal in a different way to dog so in certain circumstances you may only need to instance and call methods in 'animal', when you don't care what it is but just need an animal type. with Interfaces the 'interface' type is not a implemented object, it does not have it's own implemented methods so an example might be if you owned a sports shop that sold coats and bicycles, coat and bicycle are not the same type but if you get them to use the 'stock control item' interface they are both 'stock control item' objects if you need them to be, providing you follow the rules for that particular interface you can make any object a 'stock control item' but there is no generic 'stock control item' type. see it is different. you have to see things 'arse-ways-backwards' sometimes - at first I did not understand the point of interfaces, since the objects implementing them have to implement the actual working methods anyway but OOP is about creating a long-term collection of reusable objects which may be used by teams of coders, structures like interfaces make for a clean and clear architecture that other coders can quikly understand, and give a well defined way to extend a system. James At 12:23 25/08/2006, you wrote: >going a bit offtopic here, but isnt polymorphism a non-issue in both flash >and java? People talk about like there can be such a thing in these >languages, >which isn't really true. It seems a bit silly to call something polymorphism >just because its implementing some interfaces. > >oh well, that probably didn't make any sense i suppose, >im not getting any decent sleep lately :) > >greets, >Meinte > >On 8/25/06, Ricardo Sánchez <[EMAIL PROTECTED]> wrote: >> >>Ok, I see its not so easy for everyone. Can anyone point out some >>tutorial-like examples on internet or books. I know a lot of theory >>(inheritance, polymorphism...) but I would like to see more applications >>for >>it so I can be more confident when I use it. >> >> >> >>On 8/24/06, slangeberg <[EMAIL PROTECTED]> wrote: >> > >> > My main motivation for this stuff in Flash is so that my code actually >> > gets >> > checked by the compiler, vs. Flash's crappy built-in code-checking for >>the >> > stage. That is, it will tell me if I've mis-spelled something, created >> > duplicate variables, the list goes on... >> > >> > In addition, I write my classes in FlashDevelop, which gives you code >> > completion. Which means when I start to type: >> > >> > > import mx. >> > >> > I get a listing of all packages that Macromedia's written, instead of >> > looking for stuff in the help (that's fun). >> > >> > And best yet, when I type: >> > >> > var sBigD:ScottsSuperHugeOne = new SuperHuge(); //just a little >> > poly-morphism thrown in there (huck-huck) ;) >> > >> > and I type: >> > >> > > sBigD. >> > >> > I get a list of every function in my class, as well as its signature >> > (params >> > & types). >> > >> > I'm only talking about FlashDevelop here. Guess I'm spoiled by Java & >>.NET >> > which have instance access to API's at your finger tips (when in the >>right >> > IDE's). >> > >> > I'm just trying to find a better and efficient way to go. Way open to >> > suggestions! >> > >> > -Scott >> > >> > >> > On 8/24/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote: >> > > >> > > OOP and Flash is indeed tricky to fully grasp. It has become easier >>and >> > > more >> > > natural to implement OOP techniques on AS3 though. >> > > >> > > @Neo: Completely agree with you. >> > > >> > > On 8/24/06, neo binedell <[EMAIL PROTECTED]> wrote: >> > > > >> > > > I'll tell you a little secret about OOP. >> > > > >> > > > Don't sweat it. >> > > > >> > > > Sometimes the model jumps out at you but other times you >> > > > have to find it. How to find it? Write something that does >> > > > what you want. Then refactor it once you have a better idea >> > > > of how it works. The more you do that the more certain patterns >> > > > and approaches crystalise for you. >> > > > >> > > > I think there's too much over-engineering going on in general >> > > > as some people seem to think implementing all the latest patterns >> > > > on even the smallest project makes them good developers. >> > > > >> > > > I've been guilty of it myself a couple of times, writing frameworks >> > > > where a couply of focused classes would have sufficed. >> > > > >> > > > OOP should be fun if you do it right and don't sweat it when >> > > > it turns into a dick swinging contest, just make up pattern names. >> > > > >> > > > I quite like the Absolver pattern ;p >> > > > >> > > > cheers >> > > > ~neo >> > > > >> > > > -----Original Message----- >> > > > From: [EMAIL PROTECTED] >> > > > [mailto:[EMAIL PROTECTED] On Behalf Of >> > Ricardo >> > > > Sánchez >> > > > Sent: 23 August 2006 06:34 PM >> > > > To: Flashcoders mailing list >> > > > Subject: [Flashcoders] OOP methodology and flash. I'm loosing my >> > > faith... >> > > > >> > > > ... well, not really but I thought it was good as I title >> > > > >> > > > I always use OOP for my flash projects but, even if I find it easier >> > > than >> > > > timeline coding, I dont know if I'm taking all the advantage of OOP. >> > I'm >> > > > not >> > > > even sure if I am aplying the correct patterns for every problem. >> > > > >> > > > My insecurity probably has to do with the lack of normal work OOP >> > flash >> > > > examples. For example the typicall top menu/content web. How can OOP >> > be >> > > > applied to that? >> > > > >> > > > I guess I find a gap in the theory of knowing how to link the >>symbols, >> > > > movieclips, timeline and graphics in flash with the code in external >> > > > files. >> > > > >> > > > Am I opening a can of worms? >> > > > >> > > > Thanks. >> > > > _______________________________________________ >> > > > Flashcoders@chattyfig.figleaf.com >> > > > To change your subscription options or search the archive: >> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > >> > > > Brought to you by Fig Leaf Software >> > > > Premier Authorized Adobe Consulting and Training >> > http://www.figleaf.com >> > > > http://training.figleaf.com >> > > > >> > > > _______________________________________________ >> > > > Flashcoders@chattyfig.figleaf.com >> > > > To change your subscription options or search the archive: >> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > >> > > > Brought to you by Fig Leaf Software >> > > > Premier Authorized Adobe Consulting and Training >> > > > http://www.figleaf.com >> > > > http://training.figleaf.com >> > > > >> > > _______________________________________________ >> > > Flashcoders@chattyfig.figleaf.com >> > > To change your subscription options or search the archive: >> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > >> > > Brought to you by Fig Leaf Software >> > > Premier Authorized Adobe Consulting and Training >> > > http://www.figleaf.com >> > > http://training.figleaf.com >> > > >> > >> > >> > >> > -- >> > >> > : : ) Scott >> > _______________________________________________ >> > Flashcoders@chattyfig.figleaf.com >> > To change your subscription options or search the archive: >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > >> > Brought to you by Fig Leaf Software >> > Premier Authorized Adobe Consulting and Training >> > http://www.figleaf.com >> > http://training.figleaf.com >> > >>_______________________________________________ >>Flashcoders@chattyfig.figleaf.com >>To change your subscription options or search the archive: >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >>Brought to you by Fig Leaf Software >>Premier Authorized Adobe Consulting and Training >>http://www.figleaf.com >>http://training.figleaf.com >_______________________________________________ >Flashcoders@chattyfig.figleaf.com >To change your subscription options or search the archive: >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >Brought to you by Fig Leaf Software >Premier Authorized Adobe Consulting and Training >http://www.figleaf.com >http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com