The garbage collector will not remove references to delegates that are still
being used - only ones that are no longer being referenced by anything else.
It uses reference counting, so this will not cause any wierd

That's a great article - although I now have to go through all my code and
figure out where I need to call Delegate.destroy()... I have a VJing app
which gets more and more unreliable the longer it runs and I bet this is
why.

HTH,
Alias



On 24/10/06, Hans Wichman <[EMAIL PROTECTED]> wrote:

Hi Dimitrios,

i was reading your article and the referenced article in which it says:

Once the inner function is removed from memory (for instance if the object
to which the inner function was attached is removed), then the unique
reference to the activation object also gets deleted and the garbage
collector will (should) delete both the inner function and the activation
object of the outer function at the same time.

Now the inner function is what is returned when you use Delegate.create.
It
seems to me mostly when using a Delegate, you want it to have those
references until you dont need the delegate itself anymore. So setting the
reference to the inner function to null, should take care of the rest? I'm
probably missing something here.

greetz
JC

On 10/16/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> Hello everyone,
>
> I had a really big issue recently, when I realized that the performance
of
> a large-scale game
> I built in Flash dropping substantially after 1/2 hour of gameplay, to
the
> point where
> the game became waaaay too slow to play.
>
> After exhausting tests I found out that this was caused by the extended
> use of Delegates
> with parameters (I always make sure I don't leave garbage sitting around
> when I destroy
> objects of all of my classes, so that was not the issue).
>
> Spending one week on this, I managed to spot the problem and find a
> solution,
> writing a new Delegate class that was taking care of cleaning up
function
> objects.
>
> I thought this would interest quite a few people, so I wrote an article
on
> this. You can
> read at www.zefxis.gr/article-delegates. You can also download the
> Delegate class
> I wrote and use it for you projects.
>
> I would appreciate any comments on this!
>
> Thanks,
>
> Dimtirios
>
>
>
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