hello !

pixlib isn't targeted on games devt for a while, maybe till the beginning.
It's got an architectural framework inside too (mvc, frontcontroller, hashcode factory, moviecliphelper, modellocator ...) + lot of features (collections, xml, flv, sound, preloading, remoting package with no mx dependencies ...).

try it for the fun! ;)

francis

----- Original Message ----- From: "Jamie S" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Monday, November 06, 2006 4:09 PM
Subject: Re: [Flashcoders] Q:Framework ARP vs PixLib


I have been using the ARP Framework for a while and I can recommend it
highly. I don't have any experience with using the PixLib framework but from
what I read of the documentation it seems like it had it's start as a
framework for building games and that's where it is probably most useful
(with tools for doing tweens, measuring time intervals, and passing xml data
objects to and from the server).

The ARP framework does assume that you are building more of a form based
application and that you are probably using flash remoting and/or flex
(which isn't always the case). But I do like it's implementation of the
Command Design Pattern which really makes it easy to get your head around a
project. Basically the user does something to trigger an event, the
controller issues a command, the command carries out it's assigned task and
returns the result to the controller.

Jamie

On 11/3/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

Hi
I'd like to adopt a coding framework that is scalable and that is flexible
enough to work with on a huge variety of projects.

Has anyone on the list compared PixLib and ARP?

Do both offer good implementations of MVC?

I've heard good things about both but haven't used either yet.

Is one 'better' than another?
Jim Bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca
--------------------------------------------
"...all improvisation is life in search of a style."
             - Bruce Mau,'LifeStyle'
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