if you consider that the object they are atempting to circumvent is "static" at the moment of path calculation it is the same has calculating with always static objects.
From Gamedev.net:
http://www.gamedev.net/reference/list.asp?categoryid=18#194 http://www.geocities.com/jheyesjones/pseudocode.html A* Algorithm turorial - Pseudocode window http://www.gamasutra.com/features/19990212/sm_01.htm Gamasutra - Features - "Smart Moves: Intelligent Path Finding" [02.12.99] http://www.gamasutra.com/features/20000626/brockington_01.htm Gamasutra - Features - "Pawn Captures Wyvern: How Computers Chess Can Improve Your Pathfinding" [06.26.00] http://www.gamasutra.com/features/20010314/pinter_01.htm Gamasutra - Features - "Toward More Realistic Pathfinding" [03.14.01] On 11/9/06, Matt Muller <[EMAIL PROTECTED]> wrote:
Hi can anyone point me in the right direction. Im trying to build a 2d scene where poeple are crossing over a road from each opposite side, they are circular in shape and the scene is from above, but they need to pause when they collide and then move around eachother to get to their target position. The only pathfinding scripts I can find are dealing with static objects Thanks for any pointers. Cheers MaTT _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com