if you consider that the object they are atempting to circumvent is
"static" at the moment of path calculation it is the same has
calculating with always static objects.

From Gamedev.net:
http://www.gamedev.net/reference/list.asp?categoryid=18#194

http://www.geocities.com/jheyesjones/pseudocode.html
A* Algorithm turorial - Pseudocode window

http://www.gamasutra.com/features/19990212/sm_01.htm
Gamasutra - Features - "Smart Moves: Intelligent Path Finding" [02.12.99]

http://www.gamasutra.com/features/20000626/brockington_01.htm
Gamasutra - Features - "Pawn Captures Wyvern: How Computers Chess Can
Improve Your Pathfinding" [06.26.00]

http://www.gamasutra.com/features/20010314/pinter_01.htm
Gamasutra - Features - "Toward More Realistic Pathfinding" [03.14.01]


On 11/9/06, Matt Muller <[EMAIL PROTECTED]> wrote:
Hi can anyone point me in the right direction. Im trying to build a 2d scene
where poeple are crossing over a road from each opposite side, they are
circular in shape and the scene is from above, but they need to pause when
they collide and then move around eachother to get to their target position.

The only pathfinding scripts I can find are dealing with static objects

Thanks for any pointers.

Cheers

MaTT
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