Where would you place a your "global" properties? This is a question that
has always got me. 

If the properties such as framerate, gatewayURL, styles, etc need to be in
the class application. They have to be there for two reasons.
1. User defined inspectable properties.
2. variables must be available for proper instantiation.


I have always wanted to have a config file, then a worker class that just
handles all the get setters. However I have never been able to pull this off
in order for the application class to wait for the variables to be
populated. Any ideas? I assume I will try again in AS3.

Wade



On 11/22/06 1:56 AM, "Miguel Angel Sánchez" <[EMAIL PROTECTED]> wrote:

> There is another approach to communicate those swfs:
> - At your side:
> 1. Class Application (singleton)
> 2. Class LoadedSWF (or whatever), abstract class that every swf of the
> team development will have to extend. This class could implement any
> interface you like, and will have a constructor like this:
> 
> public function LoadedSWF() {
>     Application.getInstance().register(this);
> }
> 
> 3. Your Application class will have a method register where you can
> subscribe to LoadedSWF events, or even store a reference to the object
> to call any of his methods.
> 
> public function register(obj:LoadedSWF):Void {
>     obj.addEventListener("event", Delegate.create(this, onEvent));
> }
> 
> - At the team development side:
> 1. intrinsic class Application
> 2. intrinsic class LoadedSWF
> 3. The class that controls the swf will have to extend LoadedSWF, and
> call super() in its constructor
> class Whatever extends LoadedSWF {
>     public function Whatever() {
>         super();
>         ...
>     }
> }
> 
> This way everytime you load an external swf of your team development it
> automatically notifies your Application class.
> 
> PS: so many people from DMSTK around here these days :-)
> 
> Ricardo Sánchez escribió:
>> Man! I must be very dumb, but I don't know how to refer to the class that
>> implements the interface from the main swf.
>> 
>> 
>> 
>> On 11/21/06, Ricardo Sánchez <[EMAIL PROTECTED]> wrote:
>>> 
>>> So, back to what you said earlier, this should be:
>>> 
>>> container.loadMovie("externalMovie");
>>> [after fully load]
>>> container.section.config()
>>> container.section.start();
>>> 
>>> wouldn't it?
>>> 
>>> On 11/21/06, Zárate <[EMAIL PROTECTED]> wrote:
>>>> 
>>>> No man, that's not my point.
>>>> 
>>>> You cannot make a swf implement an interface, but you can make the
>>>> content of that swf implement it. Say you have in the _root of every
>>>> section swf something like this:
>>>> 
>>>> -----------
>>>> 
>>>> var section:SectionClass = new SectionClass(this);
>>>> 
>>>> ------------
>>>> 
>>>> "SectionClass" implements the interface, so you know which methods and
>>>> properties are going to be available in the "section" variable.
>>>> 
>>>> You cannot "force" external developers in the strict mean of the word,
>>>> you'll need to _ask_ them to do so. Simply refuse any external swf not
>>>> implementing the interface.
>>>> 
>>>> Makes more sense now?
>>>> 
>>>> Cheers
>>>> 
>>>> On 11/21/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
>>>>>> For example, ensure that the container can do something like:
>>>>> Doh! I mean, of course, ensure that the _contained_ movie can do
>>>> something like:
>>>>> 
>>>>> On 11/21/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
>>>>>> The alternative (one I use a lot) is to do it backwards.
>>>>>> 
>>>>>> Make the contained movie register its 'main' class with a known
>>>> point
>>>>>> in the container.
>>>>>> 
>>>>>> For example, ensure that the container can do something like:
>>>>>> 
>>>>>> _parent.registerMe(MyControllingClass);
>>>>>> 
>>>>>> where MyControllingClass implements the PluginMovie interface (or
>>>>>> whatever your interface is called) and you've set up
>>>>>> _parent.registerMe() as something like:
>>>>>> 
>>>>>> public function registerMe(movie:PluginMovie):Void;
>>>>>> 
>>>>>> Does that make sense? The other advantage of doing it 'backwards'
>>>> like
>>>>>> this is that you could put off registering until all your
>>> assets are
>>>>>> loaded or some other action has happened; your child movie has
>>>>>> complete control of when it's ready to talk to the container.
>>>>>> 
>>>>>> Hope that helps,
>>>>>>     Ian
>>>>> _______________________________________________
>>>>> Flashcoders@chattyfig.figleaf.com
>>>>> To change your subscription options or search the archive:
>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>> 
>>>>> Brought to you by Fig Leaf Software
>>>>> Premier Authorized Adobe Consulting and Training
>>>>> http://www.figleaf.com
>>>>> http://training.figleaf.com
>>>>> 
>>>> 
>>>> 
>>>> --
>>>> Juan Delgado - Zárate
>>>> http://zarate.tv
>>>> http://dandolachapa.com
>>>> _______________________________________________
>>>> Flashcoders@chattyfig.figleaf.com
>>>> To change your subscription options or search the archive:
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>> 
>>>> Brought to you by Fig Leaf Software
>>>> Premier Authorized Adobe Consulting and Training
>>>> http://www.figleaf.com
>>>> http://training.figleaf.com
>>>> 
>>> 
>>> 
>> _______________________________________________
>> Flashcoders@chattyfig.figleaf.com
>> To change your subscription options or search the archive:
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
>> Brought to you by Fig Leaf Software
>> Premier Authorized Adobe Consulting and Training
>> http://www.figleaf.com
>> http://training.figleaf.com
>> 
> _______________________________________________
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> Brought to you by Fig Leaf Software
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> http://www.figleaf.com
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